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Medieval European Mod II 2016-10-05

I'm getting more and more into this! (haven't seen my girlfriend around lately though.. *gg*)

The Duchy of Burgundy had better be renamed the Mighty Empire of Burgundy. France is entirely under the Burgundian heel, Italy and Venice are too and Sicily soon to fall. Hordes of knights and Crusaders are poised to attack straight into the Aragonese (sp?) heart from land and sea. From there on the rest of the Iberian island will be chomped through, kingdom by kingdom. The year is 1201 AD. Europe has exploded in war, I've lost track of who's allied to whom against whomelse. Fun!

Okay, I admit I'm still playing at Citizen level. You're free to pat my head in condescension. :D However, I'm learning and and learning fast!

One thing that I've been wondering , however. The AI seems to be insisting that I broke treaties with both France and Italy, especially RoP. While it is true that I preticipated both wars I'm pretty sure I had no agreements or trades with France and am definitely sure about that with Italy. All that I had was the default Peace Treaty. Is that a C3C thing? Or am I missing something?
 
Declaring war on an enemy when in their territory always constitutes a breaking of a treaty, I'm afraid :(. It's to stop people exploiting RoP's.
 
It's buggered now anyway, I've done this three times already. But I'll stop now, maybe my rep will recover (unlikely, considering what 've got in store for the Iberian kingdoms... ;) )

Can rep recover?
 
:lol: you sly dog you!

who cares do it to everyone and if they wont give you a RoP stomp them as well:p
 
Unfortunately, breaking treaties counts as a permanent rep. hit :(

Ah well, nevermind then. I'm not worried about most of the opponents anyway as they're puny in comparison. The only power that worries me is Germany on my northern border, they're stinking filthy rich (14,000+ gold if I remember correctly), seem to have quite a power base and have turned from polite to furious within a few turns despite just having traded techs (okay, I did extort 25 gpt on top of a tech :D ). I'm expecting an attack soon and the bulk of my army is busy in the south. OTOH I have a suspicion that their armies might not be up to scratch, they've got an insane culture and are churning out Wonders like nobody's business. Hmmm...

I have to step up to Squire on my next game though, it's just too easy.
 
I was looking at the folder for the western europe scen. just now and found the pediaicons.txt with a text\1.11\text directory. Is this correct? I don't have civ installed on this computer so I haven't been able to check it out yet.

Also, while I was playing the mod the other day I found two hyperlinks that won't work in the Khazar sp? entry. All in the interest of perfection you know. Now there's one more reason for another patch. :D
 
In my game as serbia ;)

I took Constantinople before making peace with the byzantines and they keep sending their treasure laden units into my territory and dispanding them even when we have a RoP:confused:

I get that this is because they have to go all the way round the black sea to get to their new capital of Smyrna, but its just so annoying!

Byzantine_treasures.jpg
 
Yeah i just DL the new borders and once I got out of my nooby stage where I didnt know how to do anything I switched around the files.

Link is HERE
 
HI Ive got a bit of a puzzle :)

Spoiler :
MEM_VASSEL.JPG


SO how would Abbasids go about receaiving the corruption reduction from the "MEM vassel system again? If you look here They should have the benift.

DO they have to build the wonder themselves for it to change over or can they only take over Caliphate civs for it to work as intendend (that makes sence in that only their religion match would quell disent/corruption in other nations)

To anyone who can clear this up, THank you!

ALso for something differant check the spoiler again: AFter conquering Italy Abbasids were shocked to find thier enemy had been conductiong strange experiments with sheeps!! :sheep:

Turn you sights to Rome!. IT reveals Italy's work in molecular research has grown some sheeps in a jar! (that one is intended gram error. I prefer to say 'sheeps' :p )

No serious though, Mybe someone could post the fort graphics for this mod? that would be great. Otherwise, no problem, trading benifactors have commented on the cloned lambchops as being rather quite tasty :drool:
 
@againsttheflow
This is correct, don't move anything. These new folders are for the bonus maps/scenarios, so that they don't overwrite the original MEM files.

@Dezzilisk
It appears that you changed some rules in the mod on your own, because Treasures/Shipments are immobile in MEM... Not sure about the old version, but in 1.1 they sure are.

@T.A Jones
You mixed it up. The pedia entry you've shown is for the Caliph of Baghdad, a small wonder buildable by other players that conquer Baghdad, your capital... If you captured Kingdom of Italy, you should be looking at Kingdom of Italy pedia. To reiterate the vassal concept: captured "kingdoms" do nothing on their own - but they let you build special Small Wonders once you capture them, and only if you meet their specific requirements, e.g. to take advantage of the Kingdom of Italy, you'd have to be under Feudalism. (I've also noticed the Italy SW uses Venetian SW pedia, just saying this in case it rises further doubts)

I really don't get your comment about forts. You replaced MEM castles with a sci-fi dome... ? :eek:
 
@Dezzilisk
It appears that you changed some rules in the mod on your own, because Treasures/Shipments are immobile in MEM... Not sure about the old version, but in 1.1 they sure are.

I didnt alter them, the byzantines moved their treasure CARRYING (pikemen) units into my territory and dispanded them, leaving piles of treasures sitting my my territory.:cry:

This is also 1.1 as the scenario is 11c and that doesnt work without the patch if i understand correctly
 
Thanks . I was actually playing Danmark I happend to notice the abbasid thing through a espoinage mission and wondered if AI ws able to use it right

I really don't get your comment about forts. You replaced MEM castles with a sci-fi dome... ? :eek:

To much random thoughts revealed? > I think so. Guess its Offical, me classified crazy here on :cool: What Storm? Nothings changed? :mad: ;)


The strange fort is from copying the terrain file from Balancermod. I think it made its appearence in 5th era there.
I only wanted the rhyes greener I placed in that mod's folder but looks like I got the ;terrainbuilding ghx' file along for the ride.

Bout the sheep thing :blush: Just reminded me of animals being grown in those greentanks of liquid in SCi Fi. Don't ask why :undecide:
 
Am i the only one, whos having problems downloading the mod from atomicgamer.com?
 
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