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Medieval Roads 1st Demo

Discussion in 'Civ4 - Graphics Modpacks' started by FK2006, Aug 23, 2007.

  1. FK2006

    FK2006 Chieftain

    Joined:
    Mar 9, 2006
    Messages:
    168
    hello
    Additionnal roads (requiers stone and optics) model from charlemagne mod + additional graphics for modern "medieval roads". Not so bad. Still haveto change some value for the moves, that partis still under construction but it works fine.
    I tried this before including in my mod and it works perfectly on all eras, no problems with connections and automate workers

    http://forums.civfanatics.com/downloads.php?do=file&id=6803&act=down
     

    Attached Files:

  2. FK2006

    FK2006 Chieftain

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    Mar 9, 2006
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  3. GeoModder

    GeoModder Chieftain

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    Nov 29, 2005
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    7,512
    The link is a download, not a picture?
     
  4. Darque

    Darque Chaotic Lord of Dragonia

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    Illinois
  5. FK2006

    FK2006 Chieftain

    Joined:
    Mar 9, 2006
    Messages:
    168
    no it's not a picture it's a full mod (ist thread) the second thread is a sample picture
     
  6. tchristensen

    tchristensen Chieftain

    Joined:
    Jul 21, 2010
    Messages:
    1,241
    Location:
    Grand Rapids, Mi
    I am looking for a Path Route -- one step further back then the simple road. I see that little footsteps often left behind when a unit moves through snow.

    I would like to take that graphic and multiply it out into a road like system for a very early pathfinding road.

    Does anyone know the location of the footprint graphic?

    -Troy-
     
  7. Axel

    Axel Chieftain

    Joined:
    Feb 14, 2002
    Messages:
    29
    Location:
    Barbarian Wastelands
    cool roads, they're going in my mod. thanks.
     

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