futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
I've discussed Mehmed on these boards before, but was playing a game as him recently and I was reminded that I rarely, if ever, have a bad game with him.
This is in spite of the fact that he lacks any of the "strong" traits (fin, phil, ind, etc.).
Why then do I think he is such a good leader? Why do I have so much success with him?
Here is what I'm thinking:
-One of his traits supports horizontal expansion (organized) and one of them supports vertical expansion (expansive) = excellent
-Organized and Expansive results in many cheap, EARLY, and important buildings: courthouses, lighthouses, granaries, harbors, and factories
-Two of those buildings synergize nicely to help get coastal cities up and running more quickly: lighthouse/harbor; this helps with coastal starts in particular
-His starting techs are really strong (ag/wheel); you can basically go worker first everytime and research whichever starting tech you feel is most important (fishing/mining/animal husb/*pottery* [synergy with expansive])
-His UB is early and respectably strong imho; two extra early
is nothing to sneeze at and it also really helps to offset WW = good
-His UU is a respectable upgrade on a subpar unit (I rarely use regular muskets), is draftable (!!!), and comes at a time when I want to be going to war = excellent
-Finally, I think he is very balanced and also extremely flexible; I've played him both heavy SE and heavy CE and feel he's very versatile and able to adapt to the map well; his traits and starting techs don't direct him in any one particular direction in terms of econ/opening. The fact that he gets some bonuses to coastal buildings means he's not hopeless on a coastal opening like some other leaders (although he is not as strong on coastal starts as some others, admittedly)
I think that, overall, Mehmed is a really balanced and flexible leader with good starting techs, synergistic traits, and a UU and UB that really also helps out with the synergy to horizontal and vertical expansion that are given by the traits. Frankly, I kind of wish that other leaders were as well constructed and balanced as Mehmed is
This is in spite of the fact that he lacks any of the "strong" traits (fin, phil, ind, etc.).
Why then do I think he is such a good leader? Why do I have so much success with him?
Here is what I'm thinking:
-One of his traits supports horizontal expansion (organized) and one of them supports vertical expansion (expansive) = excellent
-Organized and Expansive results in many cheap, EARLY, and important buildings: courthouses, lighthouses, granaries, harbors, and factories
-Two of those buildings synergize nicely to help get coastal cities up and running more quickly: lighthouse/harbor; this helps with coastal starts in particular
-His starting techs are really strong (ag/wheel); you can basically go worker first everytime and research whichever starting tech you feel is most important (fishing/mining/animal husb/*pottery* [synergy with expansive])
-His UB is early and respectably strong imho; two extra early
is nothing to sneeze at and it also really helps to offset WW = good-His UU is a respectable upgrade on a subpar unit (I rarely use regular muskets), is draftable (!!!), and comes at a time when I want to be going to war = excellent
-Finally, I think he is very balanced and also extremely flexible; I've played him both heavy SE and heavy CE and feel he's very versatile and able to adapt to the map well; his traits and starting techs don't direct him in any one particular direction in terms of econ/opening. The fact that he gets some bonuses to coastal buildings means he's not hopeless on a coastal opening like some other leaders (although he is not as strong on coastal starts as some others, admittedly)
I think that, overall, Mehmed is a really balanced and flexible leader with good starting techs, synergistic traits, and a UU and UB that really also helps out with the synergy to horizontal and vertical expansion that are given by the traits. Frankly, I kind of wish that other leaders were as well constructed and balanced as Mehmed is


is worth 2 to 2.5
. So if the cheap granary saved 20 food (depends on the map) that would be worth an extra 40 hammers and with the initial 30 hammers saved it would effectively contribute 70 hammers to the economy. In either a low food or low hammer situation the cheap granary is a particularly valuable building to kick start a city.