[GS] Mekewap + Petra + ColossalHead

GKShaman

Prince
Joined
Jun 22, 2013
Messages
350
76 gold in a city! 86 production in a city!

I know some of these numbers may be bad for others but I had a loss game (Mali snowballed with Bologna into like 600 science a turn and no one could catch up. But I am noticing how awesome Mekewaps are! Add in Petra and Colossal Head from La Venta I get some insane yields!

Are these average Petra numbers? or decent to good size?

Also Mekewaps add food, gold, AND production? With Parideza its sacrificing hammers and food for gold. With Step its sacrificing food for faith.

With the Mekewap I feel as if I am losing almost nothing... just gaining.
 

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Any time you can get both production and food on a lot of tiles you are going to do well.
The mekewap is a very strong improvement because it allows you to place a +production improvement on flat tiles which usually don’t have much, since they can’t be mined. It also provides a ridiculous amount of housing for something so spammable.

The Incan Terrace Farm tackles this from the other side- it lets you place +food improvements on hills, which naturally have a lot of production but little food. And it’s production bonus from fresh water and aqueducts is really good.

The outback station (Australian unique) is like a farm but made of rocket fuel. Food and production, and it has adjacency with itself and pastures! It’s outrageous. Because it can go in the desert, it makes for excellent Petra pairings. Maybe not as good as Nazca lines, but, it’s seriously strong.

The golden ticket to a production powerhouse lies in either have a lot of mines, or some similar improvement scheme (lumber mills work too, or the aforementioned UIs) OR you can just instead let the hills fall where they may and focus on your Industrial Zones. Any Civ’s IZs are capable of producing a crazy amount of production by themselves if you simply slot the Craftsmen/Five-Year Plan card.

All you have to do is leverage aqueducts and dams, and you can produce cities with +6 or +8 IZs. Combining the workshop, factory, coal plant, and Craftsmen card, even a relatively basic IZ at +5 can output 29:c5production: (9 from workshop/factory, 10 from district, 10 from coal plant.) At +8, you’re looking at 41:c5production:. (IZs can go up to +15, which lands you at 69:c5production:. Almost matching your city with just one district, not working any terrain!)

Take a look at my IZ guide in my signature, which covers how to do this in detail.

The reason I emphasize the industrial zone is because unlike this example with Petra, you can have them in as many cities as you want!
 
And compared to just a Great wall
I am not sure which I am more pleased about, the change in yields or the better wall limitations making it look much more pleasing. It took a couple of years but they have got it pretty right now.
upload_2019-10-18_0-53-6.png
 
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