Memoriapolis

Bonyduck Campersang

Odd looking duck
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Urban Empire X Ara History Untold X Anno series LFG :D

Wasn't there similar game, that went up all way to Industrial era?
They might end up adding later ages tho, which would be cool.
 
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Looks interesting. Cities: Skylines is a bit micro-heavy for my preferences, and I prefer city-builders that have a historical change-over-time element - Sim City 3000 and Urban Empire being examples that score well in that regard, with the latter also having a political element (as will Memoriapolis), although I suspect I'll like Anno 1703 when I arrive at it on my GOG backlog as well. And there's a resource based element, not just money, so a bit of the Banished experience in that regard, which is also a plus.

I think the big question will be execution - having a compelling and sufficiently built out experience at launch. Urban Empire came close to being what I wanted, but was a bit too rough around the edges/low-performance to garner the sales it needed to sustain continued development, and Skylines II was also more ambitious than could be realized, although Anno 1800 has done quite well.

Wasn't there similar game, that went up all way to Industrial era?
Other than the ones you mentioned? I'm not sure.

The Intro Dev Diary (4 minutes) notes there are 4 ages, going up until the Age of Enlightenment. I agree that the Industrial era would be cool, but we have Anno 1800 and Urban Empire in that era, and I'd rather they have a solid Antiquity -> Enlightenment base at launch than to stretch too far in their ambition.

no gameplay footage. unsubscribed!
The Game Design Dev Diary (6 minutes) includes gameplay footage as well as the Intro one linked above.
 
So, this was released to Early Access yesterday, has anyone tried it?

I am not a big fan of Early Access, but the game looks interesting, and the price isn't too bad. I am considering this as something to play while I wait for Ara.
 
Prescient!
Was about just to say the same thing lol.

Memoriapolis has just popped up in my steam queue (entered EA a couple of days ago). Looks interesting: the aesthetics are right up my alley, and the sequence of progressions very intriguing, and the vibe a mixture of casual and epicness. A lot of the reviews say that it's less of a city builder and more of a small scale civilization game, some even explicitly calling it "Civilization scaled down is Memoriapolis". I like the idea in principle, and generally love city builders a lot (recommending Against the Storm and Farthest Frontier to anyone out there).

On the other hand, the political system seems similar to Tropica 4 and I never managed to enjoy that (the cartoony over-the-top-ness grates me a little, and so much of the economy is modelled "behind the scenes" that I felt unable to ever make any plans). I'm also never confident about EA, city-builders specially seem to often get stuck in that state for 3+ years and are either outdated or an incoherent hodgepodge of mechanics by the time they're "finished".

But, I've got to say I'm still tempted by Memoriapolis, has anyone here played it?
 
Was about just to say the same thing lol.

Memoriapolis has just popped up in my steam queue (entered EA a couple of days ago). Looks interesting: the aesthetics are right up my alley, and the sequence of progressions very intriguing, and the vibe a mixture of casual and epicness. A lot of the reviews say that it's less of a city builder and more of a small scale civilization game, some even explicitly calling it "Civilization scaled down is Memoriapolis". I like the idea in principle, and generally love city builders a lot (recommending Against the Storm and Farthest Frontier to anyone out there).

On the other hand, the political system seems similar to Tropica 4 and I never managed to enjoy that (the cartoony over-the-top-ness grates me a little, and so much of the economy is modelled "behind the scenes" that I felt unable to ever make any plans). I'm also never confident about EA, city-builders specially seem to often get stuck in that state for 3+ years and are either outdated or an incoherent hodgepodge of mechanics by the time they're "finished".

But, I've got to say I'm still tempted by Memoriapolis, has anyone here played it?
I did end up buying it. :) I haven't had the time to play it much yet though, so I don't want to say too much. My very superficial first impression is that it's not a giant game, but a very interesting one. Compared to, for example, the traditional Impressions city builders (Caesar, Pharaoh, Zeus, and so on), it seems you are much less involved in the small details of the city, instead focusing on major buildings and decisions. For example, you don't put down housing, and you don't directly place roads. People will make housing for themselves in areas which are appealing to them, and roads are created depending on how you place and orient buildings. Again, I haven't played nearly enough to form an informed opinion, but initially, I rather like this approach.

Visually, I think the game looks good and the cities look organic and nice, but it's not mindblowing to me. If you compare it to something like Ara, you can tell that this team doesn't have the same kind of resources available to them, and that is fine. While I would have liked to be able to zoom in closer and see more details, perhaps if this one is a success, that might be in the budget for a future Memoriapolis 2. :)
 
no gameplay footage. unsubscribed!
The game title makes my lips bounce against each other, hard to say, hard to say why. The youtube play button covering part of the title, showing poor attention to detail. The title being broken up on to 2 lines. The gratuitous English lady voiceover.

I did not understand the point of the game from the 1.5 minute movie provided.
 
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