Hi everybody
Just came up with a great idea -according to me
I don't know how to start, but basically, I'm just trying to tell to add a new unit, a SEA MERCHANT - or whatever, needs a better name..
A sea merchants, is like a naval unit, but they can't attack, just like scout.. They are generating money, like the great Merchants (which go by land), but they go through the sea, they go from the Capital City, to a City somewhere that already have a trade routes with them, get the money, and go back to the Capital City, and cash it out to our treasury...
Since they can't attack, they could be really vulnerable when there's pirate, like the Barbarian Privateer or something, we could place them in Barbary Coast, Caribbean, or the recent, and still going on, Aden Gulf.. to represent the Barbarian power...
They're built with money, like for example, cost 1 Coin, and when they go to certain City, they get a certain amount coin, lets say, 3 coin. Then they go back to the Capital city, and we get 3 coins.. if they arrive safely..
They can only built if the Capital City is on the coast, have a port, and connected to a trade route to a Coastal City, with also have a port, stay 1 turn, then get back to the Capital City, and cash in the money. the payout could be increased if in a 3x3 tiles around the destination city holds a luxury resources...
What if we want to conduct a trade from Amsterdam to Batavia? or Lisbon to Malacca? Wouldn't it take a long time to get the coins? Then we could buy a building, say, Trade Quarters (Need a better name) in a coastal city somewhere, for like 20 tiles away from the Capital, with also ability to build the Merchant (with Money).. It happens in the real life, right? Dutch built Johannesburg, Portuguese built Goa.. and such
Nah, what do you think? I can't explain it really well. Just hope you understood it
Just came up with a great idea -according to me
I don't know how to start, but basically, I'm just trying to tell to add a new unit, a SEA MERCHANT - or whatever, needs a better name..
A sea merchants, is like a naval unit, but they can't attack, just like scout.. They are generating money, like the great Merchants (which go by land), but they go through the sea, they go from the Capital City, to a City somewhere that already have a trade routes with them, get the money, and go back to the Capital City, and cash it out to our treasury...
Since they can't attack, they could be really vulnerable when there's pirate, like the Barbarian Privateer or something, we could place them in Barbary Coast, Caribbean, or the recent, and still going on, Aden Gulf.. to represent the Barbarian power...
They're built with money, like for example, cost 1 Coin, and when they go to certain City, they get a certain amount coin, lets say, 3 coin. Then they go back to the Capital city, and we get 3 coins.. if they arrive safely..
They can only built if the Capital City is on the coast, have a port, and connected to a trade route to a Coastal City, with also have a port, stay 1 turn, then get back to the Capital City, and cash in the money. the payout could be increased if in a 3x3 tiles around the destination city holds a luxury resources...
What if we want to conduct a trade from Amsterdam to Batavia? or Lisbon to Malacca? Wouldn't it take a long time to get the coins? Then we could buy a building, say, Trade Quarters (Need a better name) in a coastal city somewhere, for like 20 tiles away from the Capital, with also ability to build the Merchant (with Money).. It happens in the real life, right? Dutch built Johannesburg, Portuguese built Goa.. and such
Nah, what do you think? I can't explain it really well. Just hope you understood it