aieeegrunt
Emperor
- Joined
- Jan 8, 2021
- Messages
- 1,357
I think there could be something to the idea of merging the concepts of Barbarians, City States and Civs
Everyone starts out as a Barb Camp. This first part of the game you only really accumulate food, that can be spent on units, or accumulated to increase your population. You have no control over what tiles are worked, because you don’t have any sort of state mechanics yet. What Ev Ah, I Do What Ah Waant. The units you can build is based on the most advanced units you have fought.
Military units can be used to fight your neighbours and raid their camps for their food. If you have more decadent/civilized neighbours you can plunder their tiles for food. Razing a city gives you a huge influx of food. Or you can raid it, decreasing it’s pop each time, and get a smaller but more sustainable harvest.
When your pop reaches a critical threshold you “graduate” and become a city state; basically the same as unlocking Chiefdom in Civ6. Now you can control what tiles are worked, pick some policy cards, have a normal production que, accumulate science/culture/hammers etc. The “flavor” of city state depends on what yields are in your worked tiles. If gold is highest you become Commercial, beakers is Scientific etc. This flavor gives you a minor bonus going forward, so your civ at least partially reflect where they came from
When you hit another threshold, perhaps a civic like Early Empire, you “graduate” to a civilization and can send out settlers.
The map at start is semi full of barb camps; the conveniently “empty” maps of Civ have bothered me on several levels. Some of them stay barbs, some “graduate” to city states, some go further and become full civs.
One possibility I see, similar to the old “One City Challenge” in previous titles is the “Ghengis Khan Challenge” where you deliberatly stay a barbarian by spending all your food on units and, well, Some Men Just Want To Watch The World Burn.
Everyone starts out as a Barb Camp. This first part of the game you only really accumulate food, that can be spent on units, or accumulated to increase your population. You have no control over what tiles are worked, because you don’t have any sort of state mechanics yet. What Ev Ah, I Do What Ah Waant. The units you can build is based on the most advanced units you have fought.
Military units can be used to fight your neighbours and raid their camps for their food. If you have more decadent/civilized neighbours you can plunder their tiles for food. Razing a city gives you a huge influx of food. Or you can raid it, decreasing it’s pop each time, and get a smaller but more sustainable harvest.
When your pop reaches a critical threshold you “graduate” and become a city state; basically the same as unlocking Chiefdom in Civ6. Now you can control what tiles are worked, pick some policy cards, have a normal production que, accumulate science/culture/hammers etc. The “flavor” of city state depends on what yields are in your worked tiles. If gold is highest you become Commercial, beakers is Scientific etc. This flavor gives you a minor bonus going forward, so your civ at least partially reflect where they came from
When you hit another threshold, perhaps a civic like Early Empire, you “graduate” to a civilization and can send out settlers.
The map at start is semi full of barb camps; the conveniently “empty” maps of Civ have bothered me on several levels. Some of them stay barbs, some “graduate” to city states, some go further and become full civs.
One possibility I see, similar to the old “One City Challenge” in previous titles is the “Ghengis Khan Challenge” where you deliberatly stay a barbarian by spending all your food on units and, well, Some Men Just Want To Watch The World Burn.