DerChefkoch_75
Chieftain
- Joined
- Aug 15, 2006
- Messages
- 16
hi
i'm fairly new here, but already spent the last 3 days browsing your forum .. unfortunately, many questions did not get answered (and yes, i even used the 'search' option)...
i am a software developer but not fit in python. i have the warlord expansion ...
my first question: i only play the warlord expansion, and make use of the customasset folder, but a look at the python code in the CvPath.py file shows me that the warlords customasset folder is ignored - am i correct ?
(the command shows something along the line of 'merge the civ4 path with warlord path' - in 'my documents' warlord has an own folder parallel to civ4 by default)
second question (more important): many mods come with 2 ini files and a CvModName.py. how to merge those ?
i downloaded for example a couple of small mods (JUnitReligion, Great Generals From Barbarian Combat Mod).
i already use the Ethnically Diverse Units mod which works fine (does not use a mod config, just a simple ini for the game). merging it with the immigration mod (which is only for the 1.61 vanilla version, but i was able to edit the xml files so it would be compatible with warlord) resulted in +2419434686598 gold per round shown on the top left of the screen(which you do not actually get), so i don't know if the game itself would have worked. replacing the cvpath and cvconfigparser files of the immigration mod with appropriate files from 'Great Generals From Barbarian Combat Mod' after comparing them with 'araxis merge'-developer tool resulted in a crash.
nonetheless, i'd like to at least include these 2 small mods, but i do not know how to handle the different eventmanager files and the different config and cvmodname files....
i guess cvmodname would be renamed to the ethnical mod, since that mod is my default mod, but how to proceed further ?
thx in advance
i'm fairly new here, but already spent the last 3 days browsing your forum .. unfortunately, many questions did not get answered (and yes, i even used the 'search' option)...
i am a software developer but not fit in python. i have the warlord expansion ...
my first question: i only play the warlord expansion, and make use of the customasset folder, but a look at the python code in the CvPath.py file shows me that the warlords customasset folder is ignored - am i correct ?
(the command shows something along the line of 'merge the civ4 path with warlord path' - in 'my documents' warlord has an own folder parallel to civ4 by default)
second question (more important): many mods come with 2 ini files and a CvModName.py. how to merge those ?
i downloaded for example a couple of small mods (JUnitReligion, Great Generals From Barbarian Combat Mod).
i already use the Ethnically Diverse Units mod which works fine (does not use a mod config, just a simple ini for the game). merging it with the immigration mod (which is only for the 1.61 vanilla version, but i was able to edit the xml files so it would be compatible with warlord) resulted in +2419434686598 gold per round shown on the top left of the screen(which you do not actually get), so i don't know if the game itself would have worked. replacing the cvpath and cvconfigparser files of the immigration mod with appropriate files from 'Great Generals From Barbarian Combat Mod' after comparing them with 'araxis merge'-developer tool resulted in a crash.
nonetheless, i'd like to at least include these 2 small mods, but i do not know how to handle the different eventmanager files and the different config and cvmodname files....
i guess cvmodname would be renamed to the ethnical mod, since that mod is my default mod, but how to proceed further ?
thx in advance