PlayerNeyor
Chieftain
- Joined
- Jul 29, 2005
- Messages
- 4
Version 1.0
I have been playing the Mesopotamia scenario online for a while, and I have noticed some areas that need to be improved. Namely, techs take forever the research; therefore, I cut every research time in half, which should improve online game play.
Version 2.0
After hours of playing Mesopotamia online and talking with others, I have come up with the first good mod. The base Mesopotamia Mod has be renovated resulting in a faster and easier online version. A full game can now be played in a short period of four hours
. Here are the key changes: (The are not reflected on the civilopedia, because that is on individuals hard drive)
I have been playing the Mesopotamia scenario online for a while, and I have noticed some areas that need to be improved. Namely, techs take forever the research; therefore, I cut every research time in half, which should improve online game play.
Version 2.0
After hours of playing Mesopotamia online and talking with others, I have come up with the first good mod. The base Mesopotamia Mod has be renovated resulting in a faster and easier online version. A full game can now be played in a short period of four hours

- Of course, techs are still cut in half
- Settler cost reduced to one instead of 2 citizens
- Road network connecting all civilization, which is kind of like the road network seen in the original Rise of Rome
- Carragh ability increased; 2 attack, 1 defense, 3 movement, & 2 transports
- Gallery ability increased ; 3 attack and 2 defense, & 4 transports
- Barbarian huts taken out of most open land, and added to outlying area making it difficult to settle far out regions; can destroy whole armies