Bliss
Warlord
- Joined
- Dec 28, 2012
- Messages
- 231
I'm sorry if this is a no-brainer for others here, or if I'm actually very mistaken in this regard, but this forum is called "General Discussion" so I want to bring a subject. I just had this game as Rome... and as it should be, I gave a lot of love to Baths, and not only, but also to granaries, regular watermills and lots of lots of builders which built a lot of improvements - specially the ones that provide housing. I did this until it got too much suboptimal and only then I started to worry about "secondary districts". And it turns out that I got very happy with the result: the cities got waaay taller than the usual size of 10 (for optimal policy card picking) and were producing lots of yields with the proper happiness management.
"What so?" you might ask. Well, until now, in all my games I actually postponed growth until more population was needed to unlock a new district. Since I had this view that districts are all very powerful and they should all be built asap, I didn't actually think much about the implications of all this. It seems that a LOT of the struggle I used to have with peaceful deity games is kind of gone now. The only district that I set as a rule for me to build ASAP is a Campus and then... all others can wait. I now focused much more on producing builders and get decent cities before anything else and the result was that I got much more of EVERYTHING in the midgame and endgame. I even got the science lead much more earlier than the usual.
If you really think about it, besides science, everything else is achievable without a district.
Campus - absolutely needed: science = better tiles, better defense and better versatility.
Holy District - only the first one is very important if you want to secure a religion.
Encampment - totally postponable (except vanilla)
Theater District - postponable - there are plenty of other sources to culture.
Commercial Hub/Harbor - postponable - you can sell luxuries and strategic resources for gold if you really need it (ok, exception for coastal cities).
Industrial Zone - postponable - unless your buildings start to need power
Entertainment Complex - postponable - unless you need amenities for yesterday - but should only happen when your cities are already very big.
All these postponable districts could all become production and population instead thanks to builders, and population equals even more production and also science, culture and gold - which are always useful and can be easily changed according to need.
My point is not that districts are bad and you should only build campuses. Don't get me wrong, please. It is just that... what is really mandatory in this game? Well, in the other versions, workers and population were always your main infrastructure and I kinda feel that I got it wrong in this game. Maybe builders and population are still the main infrastructure of your empire and districts are there only to help.
Oh, btw, maybe +2 housing aqueducts aren't bad too.
"What so?" you might ask. Well, until now, in all my games I actually postponed growth until more population was needed to unlock a new district. Since I had this view that districts are all very powerful and they should all be built asap, I didn't actually think much about the implications of all this. It seems that a LOT of the struggle I used to have with peaceful deity games is kind of gone now. The only district that I set as a rule for me to build ASAP is a Campus and then... all others can wait. I now focused much more on producing builders and get decent cities before anything else and the result was that I got much more of EVERYTHING in the midgame and endgame. I even got the science lead much more earlier than the usual.
If you really think about it, besides science, everything else is achievable without a district.
Campus - absolutely needed: science = better tiles, better defense and better versatility.
Holy District - only the first one is very important if you want to secure a religion.
Encampment - totally postponable (except vanilla)
Theater District - postponable - there are plenty of other sources to culture.
Commercial Hub/Harbor - postponable - you can sell luxuries and strategic resources for gold if you really need it (ok, exception for coastal cities).
Industrial Zone - postponable - unless your buildings start to need power
Entertainment Complex - postponable - unless you need amenities for yesterday - but should only happen when your cities are already very big.
All these postponable districts could all become production and population instead thanks to builders, and population equals even more production and also science, culture and gold - which are always useful and can be easily changed according to need.
My point is not that districts are bad and you should only build campuses. Don't get me wrong, please. It is just that... what is really mandatory in this game? Well, in the other versions, workers and population were always your main infrastructure and I kinda feel that I got it wrong in this game. Maybe builders and population are still the main infrastructure of your empire and districts are there only to help.
Oh, btw, maybe +2 housing aqueducts aren't bad too.