Falcon02
General
Okay we need a concise list of ways we can try to spice DG5 up (that way we can try to have a poll) this is what I've seen proposed so far....
- Always War (always at war once we meet a Civ, ie. DG1 Domino War for entire game with an earlier start of course)
- Noble (Never declare war unless war is declared on us, and no manipulating the AI to attack us)
- DyP Mod (The "Double your Pleasure" Mod, more stuff but large Download)
- GOTM Mod
- 5CC (5 City Challenge, limit on governors, but more challenging and Tactical)
- Change in Government/Constitutional structure (ie. Apolyton Hive example)
- Rik's Luxuries Mod (described in Post #20 of this thread, pending further testing)
- Passive (Never attack an enemy city, if one of ours is lost, it is lost for good, except via culture flips, propoganda. Attacking units in the Open allowed)
- Oscillating War (Must be at war with at least one neighbor at all times, Pseudo-wars where units aren't seen do not count, Peace may be declared with a warring neighbor only if war is immediately declared with another neighbor)
- Some Sort of Custom Map (have an impartial person create a map for us, and control things like resource and/or luxary distrobution, or general land layout, if this wins there will be an offshoot poll for what specifically)
There have been several "alter the Rules this way" proposals however they seem to be very general, and rather plentiful, we need to reduce it to specific proposals that people can gather around.
- Always War (always at war once we meet a Civ, ie. DG1 Domino War for entire game with an earlier start of course)
- Noble (Never declare war unless war is declared on us, and no manipulating the AI to attack us)
- DyP Mod (The "Double your Pleasure" Mod, more stuff but large Download)
- GOTM Mod
- 5CC (5 City Challenge, limit on governors, but more challenging and Tactical)
- Change in Government/Constitutional structure (ie. Apolyton Hive example)
- Rik's Luxuries Mod (described in Post #20 of this thread, pending further testing)
- Passive (Never attack an enemy city, if one of ours is lost, it is lost for good, except via culture flips, propoganda. Attacking units in the Open allowed)
- Oscillating War (Must be at war with at least one neighbor at all times, Pseudo-wars where units aren't seen do not count, Peace may be declared with a warring neighbor only if war is immediately declared with another neighbor)
- Some Sort of Custom Map (have an impartial person create a map for us, and control things like resource and/or luxary distrobution, or general land layout, if this wins there will be an offshoot poll for what specifically)
There have been several "alter the Rules this way" proposals however they seem to be very general, and rather plentiful, we need to reduce it to specific proposals that people can gather around.