MezaCorp Universe (WIP mod doesn't work on my own PC)

Azem.Ocram

King
Joined
Sep 15, 2015
Messages
671
Location
WA
I apologize for the delay; my first semester in the Chemical Engineering major was rough. Now I need to swallow my pride and ask for help.

So far, I wrote all the lore, made some art, decided on what every mod should do, and tried to start modding. The 1st mod in the MezaCorp (fanfic) Universe mod collection is dedicated towards expanding loadout options. The first version (to test things out) adds overpowered colonists without removing the original colonists. I plan on eventually removing the original colonists and balancing the new ones while adding 1 new cargo option. My next mod will add 2 (eventually 4) new sponsors with unique buildings; my 3rd mod will add new buildings, tile improvements and affinity perks; my 4th mod will add a new biome.

I thought I followed all the directions for using ModBuddy correctly because I already tweaked other mods for my private use. I presume the issue is with my XML. I looked at "Hybrid Colonists" and "Awesome Loadout" for inspiration but my mod doesn't work. ModBuddy made no complaints and CivBERT loaded the mod without any trouble but no new colonists showed up when I tried to setup my game.

The XML for my first mod is below:
Code:
<?xml version="1.0" encoding="utf-8"?>

<GameData>

	<Colonists name="Colonists">
		<Update>
			<Where Type="COLONIST_ARISTOCRATS"/>
			<Set Description="TXT_KEY_COLONIST_ENTREPENEURS"
			 ShortDescription="TXT_KEY_COLONIST_ENTREPENEURS_SHORT"
			 PortraitIndex="12"/>
		</Update>
		<Update>
			<Where Type="COLONIST_ARTISTS"/>
			<Set Description="TXT_KEY_COLONIST_STARVING_ARTISTS"
			 ShortDescription="TXT_KEY_COLONIST_STARVING_ARTISTS_SHORT"
			 PortraitIndex="12"/>
		</Update>
		<Row Type="COLONIST_RESEARCHERS"
         Description="TXT_KEY_COLONIST_RESEARCHERS"
         ShortDescription="TXT_KEY_COLONIST_RESEARCHERS_SHORT"
         PortraitIndex="8"/>
		<Row Type="COLONIST_RESEARCH_ENGINEERS"
         Description="TXT_KEY_COLONIST_RESEARCH_ENGINEERS"
         ShortDescription="TXT_KEY_COLONIST_RESEARCH_ENGINEERS_SHORT"
         PortraitIndex="8"/>
		<Row Type="COLONIST_BIOMED_RESEARCHERS"
         Description="TXT_KEY_COLONIST_BIOMED_RESEARCHERS"
         ShortDescription="TXT_KEY_COLONIST_BIOMED_RESEARCHERS_SHORT"
		 HealthPerCity="1"
         PortraitIndex="8"/>
		<Row Type="COLONIST_ELECTRICAL_ENGINEERS"
         Description="TXT_KEY_COLONIST_ELECTRICAL_ENGINEERS"
         ShortDescription="TXT_KEY_COLONIST_ELECTRICAL_ENGINEERS_SHORT"
         PortraitIndex="8"/>
		<Row Type="COLONIST_ENERGY_RESEARCHERS"
         Description="TXT_KEY_COLONIST_ENERGY_RESEARCHERS"
         ShortDescription="TXT_KEY_COLONIST_ENERGY_RESEARCHERS_SHORT"
         PortraitIndex="8"/>
		<Row Type="COLONIST_HYDROPONICS_RESEARCHERS"
         Description="TXT_KEY_COLONIST_HYDROPONICS_RESEARCHERS"
         ShortDescription="TXT_KEY_COLONIST_HYDROPONICS_RESEARCHERS_SHORT"
         PortraitIndex="8"/>
		<Row Type="COLONIST_AGRICULTURE_EXPERTS"
         Description="TXT_KEY_COLONIST_AGRICULTURE_EXPERTS"
         ShortDescription="TXT_KEY_COLONIST_AGRICULTURE_EXPERTS_SHORT"
         PortraitIndex="8"/>
		<Row Type="COLONIST_CORPORATE_RnD"
         Description="TXT_KEY_COLONIST_CORPORATE_RnD"
         ShortDescription="TXT_KEY_COLONIST_CORPORATE_RnD_SHORT"
         PortraitIndex="8"/>
		<Row Type="COLONIST_TYCOONS"
         Description="TXT_KEY_COLONIST_TYCOONS"
         ShortDescription="TXT_KEY_COLONIST_TYCOONS_SHORT"
         PortraitIndex="8"/>
		<Row Type="COLONIST_MEZA_ARTISTS"
         Description="TXT_KEY_COLONIST_MEZA_ARTISTS"
         ShortDescription="TXT_KEY_COLONIST_ARTISTS_SHORT"
         PortraitIndex="8"/>
		<Row Type="COLONIST_ARTISANS"
         Description="TXT_KEY_COLONIST_ARTISANS"
         ShortDescription="TXT_KEY_COLONIST_ARTISANS_SHORT"
         PortraitIndex="8"/>

		<Row Type="COLONIST_DIPLOMATS"
         Description="TXT_KEY_COLONIST_DIPLOMATS"
         ShortDescription="TXT_KEY_COLONIST_DIPLOMATS_SHORT"
         PortraitIndex="8"/>

		<Row Type="COLONIST_MEZA_ARISTOCRATS"
         Description="TXT_KEY_COLONIST_MEZA_ARISTOCRATS"
         ShortDescription="TXT_KEY_COLONIST_MEZA_ARISTOCRATS_SHORT"
         PortraitIndex="8"/>
	</Colonists>


	<Language_en_US>
		<Row Tag="TXT_KEY_COLONIST_RESEARCHERS_SHORT">
			<Text>Research Scientists</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_RESEARCH_ENGINEERS_SHORT">
			<Text>Research Scientists</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_BIOMED_RESEARCHERS_SHORT">
			<Text>Biomedical Researchers</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_ELECTRICAL_ENGINEERS_SHORT">
			<Text>Electrical Engineers</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_ENERGY_RESEARCHERS_SHORT">
			<Text>Energy Researchers</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_HYDROPONICS_RESEARCHERS_SHORT">
			<Text>Hydroponics Researchers</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_AGRICULTURE_EXPERTS_SHORT">
			<Text>Agriculture Experts</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_CORPORATE_RnD_SHORT">
			<Text>Corporate Research and Development</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_TYCOONS_SHORT">
			<Text>Wealthy Tycoons</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_ARTISANS_SHORT">
			<Text>Productive Artisans</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_MEZA_ARTISTS_SHORT">
			<Text>Creative Artists</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_MEZA_ARISTOCRATS_SHORT">
			<Text>Cultured Aristocrats</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_DIPLOMATS_SHORT">
			<Text>Diplomats</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_STARVING_ARTISTS_SHORT">
			<Text>Starving Artists</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_ENTREPENEURSRS_SHORT">
			<Text>Entrepeneurs</Text>
		</Row>

		<Row Tag="TXT_KEY_COLONIST_RESEARCHERS">
			<Text>+3 [ICON_RESEARCH] Science in every City</Text>
		</Row>

		<Row Tag="TXT_KEY_COLONIST_RESEARCH_ENGINEERS">
			<Text>+2 [ICON_RESEARCH] Science and +2 [ICON_PRODUCTION] Production in every City</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_ELECTRICAL_ENGINEERS">
			<Text>+2 [ICON_ENERGY] Energy and +2 [ICON_PRODUCTION] Production in every City</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_ENERGY_RESEARCHERS">
			<Text>+2 [ICON_RESEARCH] Science and +3 [ICON_ENERGY] Energy in every City</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_HYDROPONICS_RESEARCHERS">
			<Text>+2 [ICON_FOOD] Food and +1 [ICON_RESEARCH] Science in every City</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_BIOMED_RESEARCHERS">
			<Text>+1 [ICON_RESEARCH] Science and +1 [ICON_HEALTH] Food in every City</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_AGRICULTURE_EXPERTS">
			<Text>+3 [ICON_FOOD] Food in every City</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_CORPORATE_RnD">
			<Text>+1 [ICON_RESEARCH] Science, +1 [ICON_PRODUCTION] Production, +3 [ICON_ENERGY] in every City</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_TYCOONS">
			<Text>+5 [ICON_ENERGY] Energy in every City</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_DIPLOMATS">
			<Text>+2 [ICON_ENERGY] Energy, +1 [ICON_CULTURE] Culture, +1 [ICON_DIPLO_CAPITAL] DC in every City</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_MEZA_ARISTOCRATS">
			<Text>+3 [ICON_ENERGY] Energy and +2 [ICON_CULTURE] Culture in every City</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_MEZA_ARTISTS">
			<Text>+4 [ICON_CULTURE] Culture in every City</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_ARTISANS">
			<Text>+1 [ICON_PRODUCTION] Production and +1 [ICON_CULTURE] Culture in every City</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_STARVING_ARTISTS">
			<Text>+2 [ICON_CULTURE] Culture in every City</Text>
		</Row>
		<Row Tag="TXT_KEY_COLONIST_ENTREPENEURS">
			<Text>+4 [ICON_ENERGY] Energy in every City</Text>
		</Row>
	</Language_en_US>

	<Colonist_YieldFlatModifier name="Colonists">
		<!-- STEM -->
		<Row ColonistType="COLONIST_RESEARCHERS" YieldType="YIELD_SCIENCE" Yield="3"/>
		<Row ColonistType="COLONIST_RESEARCH_ENGINEERS" YieldType="YIELD_SCIENCE" Yield="2"/>
		<Row ColonistType="COLONIST_RESEARCH_ENGINEERS" YieldType="YIELD_PRODUCTION" Yield="2"/>
		<Row ColonistType="COLONIST_BIOMED_RESEARCHERS" YieldType="YIELD_SCIENCE" Yield="1"/>
		<Row ColonistType="COLONIST_HYDROPONICS_RESEARCHERS" YieldType="YIELD_SCIENCE" Yield="1"/>
		<Row ColonistType="COLONIST_HYDROPONICS_RESEARCHERS" YieldType="YIELD_FOOD" Yield="2"/>
		<!-- Money -->
		<Row ColonistType="COLONIST_ELECTRICAL_ENGINEERS" YieldType="YIELD_PRODUCTION" Yield="2"/>
		<Row ColonistType="COLONIST_ELECTRICAL_ENGINEERS" YieldType="YIELD_ENERGY" Yield="3"/>
		<Row ColonistType="COLONIST_ENERGY_RESEARCHERS" YieldType="YIELD_ENERGY" Yield="3"/>
		<Row ColonistType="COLONIST_ENERGY_RESEARCHERS" YieldType="YIELD_SCIENCE" Yield="2"/>
		<Row ColonistType="COLONIST_TYCOONS" YieldType="YIELD_ENERGY" Yield="5"/>
		<Row ColonistType="COLONIST_CORPORATE_RnD" YieldType="YIELD_PRODUCTION" Yield="1"/>
		<Row ColonistType="COLONIST_CORPORATE_RnD" YieldType="YIELD_SCIENCE" Yield="1"/>
		<Row ColonistType="COLONIST_CORPORATE_RnD" YieldType="YIELD_ENERGY" Yield="3"/>
		<Row ColonistType="COLONIST_DIPLOMATS" YieldType="YIELD_ENERGY" Yield="2"/>
		<Row ColonistType="COLONIST_DIPLOMATS" YieldType="YIELD_CULTURE" Yield="1"/>
		<Row ColonistType="COLONIST_DIPLOMATS" YieldType="YIELD_DIPLO_CAPITAL" Yield="1"/>
		<!-- Art -->
		<Row ColonistType="COLONIST_MEZA_ARISTOCRATS" YieldType="YIELD_CULTURE" Yield="2"/>
		<Row ColonistType="COLONIST_MEZA_ARISTOCRATS" YieldType="YIELD_ENERGY" Yield="3"/>
		<Row ColonistType="COLONIST_ARISTOCRATS_ENGINEERS" YieldType="YIELD_ENERGY" Yield="2"/>
		<Row ColonistType="COLONIST_ARTISANS" YieldType="YIELD_PRODUCTION" Yield="1"/>
		<Row ColonistType="COLONIST_ARTISANS" YieldType="YIELD_CULTURE" Yield="3"/>
		<Row ColonistType="COLONIST_MEZA_ARTISTS" YieldType="YIELD_CULTURE" Yield="4"/>
		<!-- other -->
		<Row ColonistType="COLONIST_AGRICULTURE_EXPERTS" YieldType="YIELD_FOOD" Yield="3"/>
	</Colonist_YieldFlatModifier>

</GameData>

Please let me know what I did wrong so I can release Mods 1A (OP), 1B (balanced), 2A (OP and highly specialized sponsors), and 2B (specialized sponsors no better than Polystralia on average) by the end of this month.
 
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