Thorvald of Lym
A Little Sketchy
Spun off from my posts in the Modified Scenarios Workshop thread, this is a progress tracker for my work to update the original MGE scenario roster for compatibility with Test of Time. It also serves as a sounding board for input on rebalances and graphical updates. The plan is to post individual scenarios in this thread for preliminary feedback/playtesting, and upload everything to the Downloads DB as a complete set.
SCENARIOS ALREADY AVAILABLE:
ROME & WWII1
MARS2 • MOMJR • MOOJR2 • VERNE
1 – WWII employs custom events to replicate AI behaviour; see also Post 8.
2 – Customized remakes with modified rules.
The table is mostly self-explanatory, but I'll run through it anyway:
SCENARIOS ALREADY AVAILABLE:
ROME & WWII1
MARS2 • MOMJR • MOOJR2 • VERNE
1 – WWII employs custom events to replicate AI behaviour; see also Post 8.
2 – Customized remakes with modified rules.
The table is mostly self-explanatory, but I'll run through it anyway:
- Scenario: Name of the scenario folder in the original MGE index (sans BESTONET/BESTNET2 nesting).
- Status:Progress in the conversion:
- Debugging: The CTDs in the Alpha Set have since been solved, but some still need additional work.
- Graphics: Scenario is playable and it's a cosmetic job now.
- Finished: Patched, polished, and fit for release.
- Revamp?: Scenarios considered for revision/expansion beyond their original rules. 'Y' are ones I plan to do, 'M' I'm on the fence/speccing only minor changes.
- Latest preview: Link to the most recent downloadable demo in this thread.
| Scenario | Status | Revamp? | Latest preview |
| ALEXANDR | Graphics | N | Post #26 |
| ALIEN | Graphics | N | N/A |
| APOCALYP | Debugging | Y | Post #28 |
| ATLANTIS | Debugging | N | N/A |
| ATOLON | Graphics | M | N/A |
| BATTLE | Debugging | M | N/A |
| BEARS | Debugging | M | N/A |
| BIO | Graphics | N | N/A |
| BRIT1011 | Graphics | N | Post #33 |
| CIVILWAR | Graphics | N | Post #30 |
| CROSCRES | Graphics | N | N/A |
| CRUSADES | Graphics | N | N/A |
| DINOSAUR | Graphics | N | Post #16 |
| DISCOVER | Graphics | Y | N/A |
| EASTWIND | Graphics | M | N/A |
| GULFWAR | Debugging | M | N/A |
| HIDDEN | Graphics | N | N/A |
| ICEPLNET | Graphics | N | N/A |
| INDEPEND | Graphics | N | N/A |
| JIHAD | Debugging | M | N/A |
| KESH | Graphics | Y | Post #32 |
| MAMMOTH | Graphics | Y | N/A |
| MARS | Debugging | N | N/A |
| MIDGARD | Graphics | N | N/A |
| MONGOL | Graphics | N | N/A |
| MOOJR | Debugging | M | N/A |
| NAPOLEON | Graphics | N | N/A |
| NEWWORLD | Graphics | N | N/A |
| PARADISE | Graphics | Y | N/A |
| REBEL | Debugging | Y | N/A |
| SAMURAI | Debugging | N | N/A |
| SANTA | Graphics | M | N/A |
| USA2010 | Graphics | Y | N/A |
| WWI | Graphics | N | Post #27 |
| WW79 | Graphics | N | N/A |
| X-COM | Graphics | N | N/A |
| ZEUS | Graphics | N | N/A |
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really thrilled you're finding scenarios I thought were long gone, too. ToT always ends up being dusted off and replayed ever so often by me; its amazing just how versatile it is and how well it stands up as a game even all these years later.

