1. Elimination/Conquest ... always a threat. I disagree. For KISS/Nuts to eliminate us at this point, they'd need a tech edge. We already have rails (neither of them do), and we're about to get factories. They won't have a tech edge for the near future.
2. Domination ... now we control 1 continent it is not possible. Unless they invade and whittle us back to 1/2 our present size, and then successfully settle and defend that territory, Domination is not possible. Population-wize, though, DNUTs could succeed.
3. Cultural ... We check each turn, but we can out build easily. Ordinarily, I would agree with this. But when Dear Leader Chamnix states that DNUTs could accumulate 1000 cpt -- I'm less confident.
4. Space Race ... possible. I think this is one of the easiest ones to guard against. They'd need to keep very close to us in tech, and have some massive prebuilds in hand for each SS part. Investigating a city or two every few turns should be enough to see that one coming. Also, it's a very long way off.
5. Wonder Victory ... We check regularly, but we can outbuild easily. I think this one is the 20k single city cultural victory. For the same reasons we ruled out going down this path, I think it would be relatively easy for us to counter it if DNUTs or KISS try. Again, investigating a city here and there will provide us with the heads-up. Of course, we'll need bombers to counter it
6. VP ... We check and report regulary. There's not a threshold VP for a victory, is there? I thought VP's were just to determine a running score, and alternately to declare a victor if the game runs to 2050AD. We aren't going to let the game go that long, so this is not a viable way for DNUTs or KISS to win.
Really, their only options are pretty long-term. Go for an 80k (thanks for explaining, Chamnix), go for a 20k, or slog it out for a Domination. Domination may actually look attractive to DNUTs because of their agricultural + Pyramids situation.
All in all, the game looks bleak from their side of the water. But I think I'd like to read more about pulling a cultural victory out of a game this late, to see if that's really feasible for DNUTs.
2. Domination ... now we control 1 continent it is not possible. Unless they invade and whittle us back to 1/2 our present size, and then successfully settle and defend that territory, Domination is not possible. Population-wize, though, DNUTs could succeed.
3. Cultural ... We check each turn, but we can out build easily. Ordinarily, I would agree with this. But when Dear Leader Chamnix states that DNUTs could accumulate 1000 cpt -- I'm less confident.
4. Space Race ... possible. I think this is one of the easiest ones to guard against. They'd need to keep very close to us in tech, and have some massive prebuilds in hand for each SS part. Investigating a city or two every few turns should be enough to see that one coming. Also, it's a very long way off.
5. Wonder Victory ... We check regularly, but we can outbuild easily. I think this one is the 20k single city cultural victory. For the same reasons we ruled out going down this path, I think it would be relatively easy for us to counter it if DNUTs or KISS try. Again, investigating a city here and there will provide us with the heads-up. Of course, we'll need bombers to counter it
6. VP ... We check and report regulary. There's not a threshold VP for a victory, is there? I thought VP's were just to determine a running score, and alternately to declare a victor if the game runs to 2050AD. We aren't going to let the game go that long, so this is not a viable way for DNUTs or KISS to win.
Really, their only options are pretty long-term. Go for an 80k (thanks for explaining, Chamnix), go for a 20k, or slog it out for a Domination. Domination may actually look attractive to DNUTs because of their agricultural + Pyramids situation.
All in all, the game looks bleak from their side of the water. But I think I'd like to read more about pulling a cultural victory out of a game this late, to see if that's really feasible for DNUTs.