Mic01 1250BC
Preturn. My count on the factory shows we need one more mine to be a factory. Settler one will go to the high bg tile and start on the GL. Settler two will be a decision later. Veii needs 7 shields so well get it in two swapping tiles next turn. Move settler out for GL site. Brennus has 4 cities total so we are not far behind him.
IT Not much
[1] 2110 Move worker out to road towards Antium. I think the factory should work. It was because we had 5 food in box when I got the factory. It should straighten out after this 5 turn settler. Eastern warrior goes 1 N and spots a tile to cross through Brennus country. Hell say to get out but I will get through to explore for contacts.
IT Veii-Rax>Future legion (warrior) Mp for antium too.
[2] 2070 Move warrior next to Camludium to get the warning next turn. Settler would be 2 shields short if gov puts new pop on forest we need 12 and only make 8 with growth next turn. Ill take the settler in 2 and then it should be rolling fine.
IT We apologize to Brennus. Forest chop on Antium rax completes.
[3] 2030 Move out of Brennus country and continue N.
IT Rome Settler>Settler
[4] 1990 - Send settler to lake. Move northern warrior further past Brennus. BTW, he has gems on his borders. Plant Cumae and realize we really dont have a good prebuild option. 30 granary or temple. Ill put it on temple and it can go to rax if next leader thinks prudent. We need masonry. No deals with Brennus. Think I messed the MM in Veii because Im either 1 f or 1s short on warrior build. Were tied with Brennus in cities.
IT Nada
[5] 1950 Moving north. Making roads. Decide to swap Veii warrior build to worker in 2 to get more roads down and up to the furs.
IT We lose a warrior to a barb in the south. Antium -Rax>Warrior
[6] 1910 Not much. Roading. Move tile in Rome for 2-2 on settler.
IT Veii-Wkr>Wkr
[7] 1870 Connecting cities and settler heading to lake. Veii can do 5-turn workers.
IT Settler>Settler.
[8] 1830 Settler goes for furs.
IT Nada
[9] 1790 Move warrior breaking fog near lake and spot 2 celt warriors 4 N of undefended Antium. Probably just barb hunting and exploring.
IT Nada
[10] 1750 Still looking for another AI. Rome needs its tile swapped for the 4-turn.
Our lands. I moved the settler one past the lake spot in original dotmap to catch the cow and another hill.