microbe
Cascaded Mansion
- Joined
- Nov 16, 2003
- Messages
- 4,596
In this game we'll be playing as Chinese, emphasizing the 3-move UU we have. The variant rules are:
1. We cannot attack cities within that AI's territory.
2. Slow units cannot enter enemy territory, nor can they attack outside of our own territory.
3. We have to accept peace as soon as 1) we are at at least 10th turn of the war and 2) AI is willing to pay for peace. This means we have to be well prepared before declaring and take as many cities as possible at the beginning of the war. A lightning profitable war is the idea.
4. No MA or MPP is allowed.
It's on Emperor standard pangea. Victory is Domination. Conquest is OK if we could do it, but AI may have cities burried inside mountains or hills which would make this almost impossible, but we can try. I hope we can finish it before Industrial Ages.
It emphasizes middle ages war and we'll need combat settlers a lot I would assume.
Roster:
- microbe
- gozpel
- grahamiam
- Aggie
- grs
1. We cannot attack cities within that AI's territory.
2. Slow units cannot enter enemy territory, nor can they attack outside of our own territory.
3. We have to accept peace as soon as 1) we are at at least 10th turn of the war and 2) AI is willing to pay for peace. This means we have to be well prepared before declaring and take as many cities as possible at the beginning of the war. A lightning profitable war is the idea.
4. No MA or MPP is allowed.
It's on Emperor standard pangea. Victory is Domination. Conquest is OK if we could do it, but AI may have cities burried inside mountains or hills which would make this almost impossible, but we can try. I hope we can finish it before Industrial Ages.
It emphasizes middle ages war and we'll need combat settlers a lot I would assume.
Roster:
- microbe
- gozpel
- grahamiam
- Aggie
- grs