1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Micro Challenge V

Discussion in 'Civ4 - Strategy & Tips' started by kossin, Jul 25, 2013.

  1. kossin

    kossin Deity

    Joined:
    Dec 4, 2008
    Messages:
    9,572
    Location:
    Canada
    Micro Challenge Central

    After a long hiatus (my laptop's HD and MB fried up), the 5th instalment is finally here! As promised, this one looks at research.

    I'd ask for spoilers to be used so that nothing is given away too easily. You're free to talk about anything else though.

    Be advised that you may find answers if you look at spoilers...

    Micro Challenge V

    You are Shaka. [Civ Illustrated]

    This is your start. I took the liberty of playing the first 50 turns... poorly.
    Spoiler :


    These are the techs I researched (and a few extra that were given as freebie!).
    Spoiler :


    Shaka isn't a techer by any stretch, yet he's quite greedy.
    He's forgotten to tell his workers about cottages (despite the knowledge of Pottery) and will not part himself from any of his possessions.


    The challenge: complete the following tasks:
    Normal :): complete Alphabet by turn 70. Do not delete/gift any units or cities. No cottages allowed!
    Spoiler :

    Hard :devil:: complete Alphabet by turn 68. Do not delete/gift any units or cities. No cottages allowed!
    Spoiler :

    Nightmare :wallbash::hammer2:[pissed]: complete Alphabet by turn 67. Do not delete/gift any units or cities. No cottages allowed!
    Spoiler :


    In case there's any further doubt, you must be able to build research on either turn 70, 68 or 67 to complete the task, not the in-between-turns.

    Settings
    To avoid problems, events and barbarians will be disabled.
    Always peace is on for this one as well as no city flip by culture.
    Finally, no technology trading is enabled as well... no trading for you!

    Difficulty
    Economical recovery... for the REXers out there.
    I didn't test very extensively to get these difficulty settings (basically, I added 5&10 turns for end date - blame my laziness to recreate the challenge)... maybe you can do even better than the nightmare difficulty :goodjob:

    Solution
    To be posted later...
     

    Attached Files:

  2. Manco Capac

    Manco Capac Friday,13 June,I Collapse

    Joined:
    Mar 1, 2010
    Messages:
    8,051
    Noooo!
    I missed. Time for a second run. :mad:

    I need to concentrate. And focus on a pattern. Look at this remaining treasury. Look at that useless building.

    Time to retry.

    Spoiler :
    T69 Alphabet. And I likely guess that shaving turns to approach T67 is getting increasing harder just like shaving turns on a cultural victory or a space game.

    EDIT: Well, come to think, what a cheap post of mine. Those S&Tales people made me ********.

    Anyways, it boils down to set up your trade route asap and also with foreigners (OB).
    Also, get the libraries up asap. And and don't fear to work bad tiles like unlighthoused coast tiles and starving your population is the urge for game survival is real. Sometimes, a huge ReX demands sacrifices. Also, keep augmenting your treasury until your capital library is up, that will boost the modifier even more. And most possibly, don't tech in other % than 0 or 100 science slider.
    Because Alphabet has a pre-req tech boost of 20% plus library modifier, going all for science when the library is up is best.

    EDIT2: Gosh! It's been like two months I haven't played a regular BTS game. I got used of all those Funky mods.

     
  3. Manco Capac

    Manco Capac Friday,13 June,I Collapse

    Joined:
    Mar 1, 2010
    Messages:
    8,051
    First (To quote those intelligent people we find in all corners of internets)

    Lol at microing people. Historically there were macrobians (who were black (no offense pls) like Shaka btw), but microing people...
     
  4. kossin

    kossin Deity

    Joined:
    Dec 4, 2008
    Messages:
    9,572
    Location:
    Canada
    You almost have enough spare gold for 2 turns of research ...
     
  5. Manco Capac

    Manco Capac Friday,13 June,I Collapse

    Joined:
    Mar 1, 2010
    Messages:
    8,051
    As I said, no focus at all. (Real one, not as some pretends)

    Change your avatar. That Hatty face gotta got on mah nerves.
     
  6. Fippy

    Fippy Mycro Junkie Queen

    Joined:
    Mar 17, 2013
    Messages:
    11,586
    Gender:
    Female
    aww missed by 1 turn, need to try again later :)

    Spoiler :
     
  7. Manco Capac

    Manco Capac Friday,13 June,I Collapse

    Joined:
    Mar 1, 2010
    Messages:
    8,051
    My is playing right. Sad I can't see.
     
  8. Manco Capac

    Manco Capac Friday,13 June,I Collapse

    Joined:
    Mar 1, 2010
    Messages:
    8,051
    Lol third attempt and still T69. I think normal should be T69, then T68 for hard and T67 for nightmare.

    Too bad. Imma bad playuh now. Will try again tomorrow. It's gotta be late here.
     
  9. kossin

    kossin Deity

    Joined:
    Dec 4, 2008
    Messages:
    9,572
    Location:
    Canada
    Hmm, perhaps yes. I'll adjust after a few more submissions !
     
  10. Robert FIN

    Robert FIN Monty n' Roll

    Joined:
    Nov 7, 2012
    Messages:
    1,363
    Location:
    Finland
    Noobie's first thoughts:
    Spoiler :
    Since teching the Alpha-tech is too difficult to Shaka, why cant he do teching Shaka's way, stealing from AI? Another way could be the Oracle, but I don't know if priesthood is too big tech to get for Shaka.
     
  11. Phate

    Phate Chieftain

    Joined:
    Apr 8, 2007
    Messages:
    27
    I tried many times and T69 also seems to be my maximum :D
     
  12. shakabrade

    shakabrade Praise Vivec!

    Joined:
    May 23, 2011
    Messages:
    1,995
    Location:
    Croatia
    All those aluminium hills are very intelligent from you, kossin.
     
  13. Tall German Joe

    Tall German Joe Prince

    Joined:
    Dec 6, 2005
    Messages:
    514
    Spoiler :

    best I can do is landing it on the interturn between 67 and 68. :( I wonder if the granaries are actually needed...
     
  14. shakabrade

    shakabrade Praise Vivec!

    Joined:
    May 23, 2011
    Messages:
    1,995
    Location:
    Croatia
    Techically, this is T67.
     

    Attached Files:

  15. Phate

    Phate Chieftain

    Joined:
    Apr 8, 2007
    Messages:
    27
    My best so far :hammer2:
     
  16. rfcfanatic

    rfcfanatic Mercantilist

    Joined:
    May 20, 2012
    Messages:
    728
    Location:
    In isolation
    My first attempt - turn 72.
    Spoiler :

    - Trade routes!!!
    - Granary before Library
    - "Emphasize GP" option is for you if you are opposed to manual tile management
    - The fish city is a little bit tricky. I started with Granary, but next time I'll see if Workboat first is better strategy.
     
  17. shakabrade

    shakabrade Praise Vivec!

    Joined:
    May 23, 2011
    Messages:
    1,995
    Location:
    Croatia
    Arrgh. So close...
     

    Attached Files:

  18. rfcfanatic

    rfcfanatic Mercantilist

    Joined:
    May 20, 2012
    Messages:
    728
    Location:
    In isolation
    Can't get any better than T71
     
  19. rfcfanatic

    rfcfanatic Mercantilist

    Joined:
    May 20, 2012
    Messages:
    728
    Location:
    In isolation
    T70. I'll stop here.
     
  20. Ric

    Ric Chieftain

    Joined:
    Nov 14, 2009
    Messages:
    60
    T67 - Though I don't think it's the good way to do it
    Spoiler :
     

Share This Page