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Micromanagement Frustration

Mantic0re

Prince
Joined
Nov 19, 2008
Messages
315
Location
Oklahoma
In a recent game I took control of the maps largest continent with 2 pre-construction wars and a short post-construction 1. There were so many juicy cities (size 6+) that I took over and were all positioned roughly where I would settle so I kept all but maybe 2. I figured at this point I would try for a domination victory and wanted the land however. At 0% research I was still loosing ~:65 gold:/turn with all units inside my cultural borders (22 turns until empty). This is including 1 religious shrine city with ~40 cities running that religion (pre-any +:gold:% building techs).

I wanted to keep my army for a land war since the nearest continent was separated from mine by only 1 coastal tile at the far end of my empire. Since my power scale was much higher than the others I wanted to option to win via conquest if I could hop over and chew through cities fast enough. My conquests left me with a few thousand spare gold I decided to try to stop the bleeding long enough to get my economy back online.

I went city to city moving residents so I would maximize my :commerce: while also building (and whipping when possible) courthouses. I didn't use the auto-buttons because in about a quarter of my cities I had worked hamlets/villages in stead of a higher :commerce: square in hopes of accelerating my recovery. Most of my gold came from moving workers away from mine/farm tiles and into coastal tiles for the +3:commerce:. Initial efforts dropped my bleeding economy down to -16 :gold:/turn. At this rate of loss I could even run 10% science to push for more economic techs and hang in for a hundred turns.

My frustration came when I noticed that every turn the game engine shifted workers back to working hammer tiles so I could build courthouses in 100 tiles. The production and citizen wizards were turned off and yet the computer still constantly moved workers on me even when I had not population i+/-'s in a particular city between turns. There were no game options I could find to turn on or off and I was careful that no city used the automated worker and build order controls. :gripe::wallbash::badcomp:The thing that [pissed] me off is I had to go through 50ish cities every turn to micromanage things back the way I wanted because the %&*$# AI :badcomp: wouldn't leave it the way I set it. This almost made me uninstall.

Please tell me someone out there has an explanation or even better a way to gain control over this mechanic.


PS: In hindsight I should have deficit researched, made a few settlers and jumped to XXXX/YYYY/Caste system/Mercantilism/Pacifism since I could pop borders over the 64% limit in under 10 turns. Might have had my first win in BC's had I done this.

Time to move up the ladder 1.
 
It sounds like you still have some kind of automation clicked on somewhere.
 
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