Micromanaging Civics, Cristo Redentor, and You!

SlipperyJim

Prince
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Wow, Cristo Redentor opens up some very fun options in exchange for a little extra micromanagement.

Okay, everyone probably knows about the Big Gimmicks....

Diplomacy Fun: If an AI leader asks you to switch civics, go ahead! Switch back on your turn, and you just got a diplomatic bonus for no real cost to you.

Espionage Fun: Plant a Spy in an AI city. Switch to some obnoxious civic (any of the "defaults" will do fine). Use your spy to influence the AI's civics to match yours. Then switch right back to your preferred civics. You just stunted the AI's growth for a few turns with very little cost to yourself!

Production Fun: Switch to a "rushing" civic (Universal Suffrage, Slavery, or Nationhood) to rush a few units or buildings. Then switch back to your preferred civics before the end of the turn. For added oomph, if you're rushing military units, you can also switch to Vassalage and/or Theocracy right before you do it to milk a few more XP.

In my current game (Noble, Archipelago map, Epic length, Raging Barbs + Aggressive AI, playing as Darius I of Persia), I found another great use for Cristo Redentor. I call it....

Corporation Fun: I founded Sid's Sushi and spammed it to all of my cities. (And a few AI cities as well.) Then I hoarded all of the available seafood resources, so that Sushi is now adding +15:food: (or so) to each city. Needless to say, all of this yummy Sushi comes with some steep maintenance costs. Still, the added food lets my cities grow to tremendous size. What to do? Use Cristo Redentor! Spend a few turns in Free Market to reap the rewards of Sushi. Then switch to State Property so I can research at 100% for a few turns. Switch back to Free Market before any of my cities actually lose population from starving. Now that my cities are all as large as I want them to be (which is pretty large), I can maintain their population indefinitely by simply switching back and forth between Free Market and State Property. Nifty!

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What about you? What other fun tricks have you found with Cristo Redentor?
 
There's so much more you can do with diplomacy. Switch to a civ's religion and/or favorite civic to make them more agreeable to trading away that resource or tech you need.

I just finished a game where I built the UN. Just before the vote I used a spy to nudge my opponent out of my ally's favorite civic (so he'd vote for me and not my opponent). Then I switched religions to the popular religious block and the favorite civic of 2 other AI's and Bam! Diplomatic victory.

Even if I was Spiritual and could avoid the anarchy, I couldn't have made all of the switches fast enough with the good ol' Cristo Redentor. It's quickly becoming my favorite wonder ever.
 
This was sort of mentioned with the civic fun...but one time me and good ol' Stalin were haveing a cold war with WW2 weapons (infantry, artillary, tanks) he eventually had a much stronger military then me, so all I did was make him switch to paficism with my CR and spies. Needless to say his teching slowed down quite a bit, and enough for me to research and produce a stack of Mech Infs. I took every city.:lol:
 
Have you tried building this wonder with Ramesses? Played a game as him and I was planning to build it - just to see how quickly I can build it - but got a victory in 600 AD so I will have to try again.
 
I use all of the above same turn switchery except this:


Production Fun: Switch to a "rushing" civic (Universal Suffrage, Slavery, or Nationhood) to rush a few units or buildings. Then switch back to your preferred civics before the end of the turn. For added oomph, if you're rushing military units, you can also switch to Vassalage and/or Theocracy right before you do it to milk a few more XP.


Which as far as I know doesn't work for combinations of Vassalage/Theocracy with slavery or suffrage as you don't produce the unit to the next turn, so you need to stay in the civic until the next turn.
 
I saw this mentioned in an old CR thread:

Worker fun: At the end of a turn, cancel all worker's orders. At the beginning of the next turn, switch to Serfdom, have the workers do all their stuff, then switch back. It's like having free Serfdom all the time if you're willing to deal with the micromanagement :).

Incidentally, this would be much easier if there was a "Do the following action for one turn only" button, which is something I've been wanting to see in a mod for a long time. I hate going through Worker-cancel-mania all the time, which is necessary for serious micromanagement (e.g., spending a single turn building a road when on the way to a destination an even number of spaces away).
 
Which as far as I know doesn't work for combinations of Vassalage/Theocracy with slavery or suffrage as you don't produce the unit to the next turn, so you need to stay in the civic until the next turn.

EDIT: SlipperyJim said it better a few posts down :).
 
Well for rushing with experience bonus, the combo has to be Nationalism (because Drafting produces instantly) and add Theocracy... of course Drafting nerfs experience anyways.
 
You can't switch twice in a turn. There's a period you have to wait after a civic change before you can change it again. Can't remember how long it is on normal. 3 turns? 5 turns? Something like that.
 
You can't switch twice in a turn. There's a period you have to wait after a civic change before you can change it again. Can't remember how long it is on normal. 3 turns? 5 turns? Something like that.

Not with Cristo Redentor! You can switch a bazillion times a turn if you want.
 
Here's another one:

Learning fun: See the ramifications of various civic combinations instantaneously side-by-side.
 
Which as far as I know doesn't work for combinations of Vassalage/Theocracy with slavery or suffrage as you don't produce the unit to the next turn, so you need to stay in the civic until the next turn.
D'oh! That's an excellent point. It does work with drafting on the same turn. And yes, it works fine with Slavery and/or Universal Suffrage if you're willing to spend at least one turn in those civics....
 
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