Fallen_Kings
Chieftain
- Joined
- Oct 21, 2013
- Messages
- 97
MicroWorld Modpack
Author: Fallen_Kings
A New World,A Micro World
Current Version: v1.2 (4/9/2014)

Author: Fallen_Kings
A New World,A Micro World
Current Version: v1.2 (4/9/2014)
-------------------------------------------------------------------------------------------------------------------------
V1.2 Changelog:
Spoiler :
v1.2 changelog
Civilizations
New Germany UA:
German Industry - May convert production of the military unit a city is training to its XP.
Celt UA no longer affects palace
Wonders
Statue of Zeus provides + 15% City Attack instead of + 20%.
AI
AI will gift Gold to City-States more frequently.
AI units will pick promotions more wisely.
AI turn processing speed increased.
Civilizations
New Germany UA:
German Industry - May convert production of the military unit a city is training to its XP.
Celt UA no longer affects palace
Wonders
Statue of Zeus provides + 15% City Attack instead of + 20%.
AI
AI will gift Gold to City-States more frequently.
AI units will pick promotions more wisely.
AI turn processing speed increased.
V1.1 Changelog
-------------------------------------------------------------------------------------------------------------------------
Spoiler :
Game Mechanics:
Migration now divided to 4 sorts:Refugee(1 citizen moved from start civ to target civ),Scientist(2 turn's Science of start civ added to target civ),Artist(2 turn's Culture of start civ added to target civ) and millionaire(2 turn's Gold output of start civ added to target civ).
Explorer now builds Colony immediately(still needs 7 turns to build a Feitoria)
Colony is now captured instead of destroyed when a non-barbarian enemy unit moved to the plot.
Specialist and Great Person:
Beakers from "Discover a Technology" adjusted to make Great Scientist less powerful.
(Science = 300 + 200 * Era + 25 * Era^2+ 8 turns Science before birth / 4)
Culture from "Write political Treatise" adjusted to make Great Writer less powerful when used in World Fair.
(Culture = 100 + 100 * Era + 20 * Era^2+ 8 turns Culture before birth / 4)
Great Merchant now has a single "Conduct Trade Mission" action that can be conducted with both major civs(OB required) and city-states(not at war)
Buildings and Wonders:
San Marco Ballisca added(+ 33% Gold from Great Merchant Trade Mission.One free Great Merchant.)
Hero Epic now grants one free policy.(original effect removed)
Migration now divided to 4 sorts:Refugee(1 citizen moved from start civ to target civ),Scientist(2 turn's Science of start civ added to target civ),Artist(2 turn's Culture of start civ added to target civ) and millionaire(2 turn's Gold output of start civ added to target civ).
Explorer now builds Colony immediately(still needs 7 turns to build a Feitoria)
Colony is now captured instead of destroyed when a non-barbarian enemy unit moved to the plot.
Specialist and Great Person:
Beakers from "Discover a Technology" adjusted to make Great Scientist less powerful.
(Science = 300 + 200 * Era + 25 * Era^2+ 8 turns Science before birth / 4)
Culture from "Write political Treatise" adjusted to make Great Writer less powerful when used in World Fair.
(Culture = 100 + 100 * Era + 20 * Era^2+ 8 turns Culture before birth / 4)
Great Merchant now has a single "Conduct Trade Mission" action that can be conducted with both major civs(OB required) and city-states(not at war)
Buildings and Wonders:
San Marco Ballisca added(+ 33% Gold from Great Merchant Trade Mission.One free Great Merchant.)
Hero Epic now grants one free policy.(original effect removed)
-------------------------------------------------------------------------------------------------------------------------
Main Features:
-------------------------------------------------------------------------------------------------------------------------
Totally Rebalanced Gameplay - Rebalanced Civilizations,units,buildings,policies
,victories,etc.
Totally Evolved Game Mechanics - Citizen Migration based on cultural influence and national strength;Corporations make full use of bonus/strategic/luxury resources;Colonies help you to build a worldwide empire;Dynamic happiness system including war weariness and triumph;Totally redesigned Great Person to provide maximum feasibility;Slavery is back.And more...
More Characteristic UA/UU/UB/UI - Chinese Great Generals earn XP in command and gains Unique “Aura” Promotion to strengthen nearby units;France gain Great Writer/Artist/Musician Point upon enemy killed;Dutch Polder provides fresh water to nearby tiles; Arabia spreads home religion to conquered cities;Germany can "reproduce" military unit to get extra XP;American Plucracy frees them from corporation policy requirement,etc...
New Difficulty Level - Level 9 and X ,the utmost challenge(science overflow disabled in these two levels)
Original Civilization Experience - With so many changes included the game still feel like an original civilization game.
-------------------------------------------------------------------------------------------------------------------------
Usage Terms:
-------------------------------------------------------------------------------------------------------------------------
No guarantees, no warranty.
This mods are provided "as is" with no express or implied warranty for accuracy or suitability. The user assumes all responsibility for use, and all possible problems related.
The author shall not be responsible for any physical or mental loss of any kind whatsoever in any way arising from or relating to the use of these mods. Even you have clear evidence it is caused by this mod.
Usage of these mods implies acceptance of these terms. Even you don’t read it at all.
If you do not agree to these terms, do not use this mod.
-------------------------------------------------------------------------------------------------------------------------
Fair Usage Policy:
-------------------------------------------------------------------------------------------------------------------------
This mod is free to download and play it for your own personal use or give it to your friends.
You are not allowed to make any financial gain from this mod. It is illegal.
You are free and welcome to use any part of this mod and incorporate it into your works. However you must give the credit and you must not make any financial gain form your works.
(Thanks whoward69 for this Usage Terms and Fair Usage Policy template)
-------------------------------------------------------------------------------------------------------------------------
Installation Guide:
-------------------------------------------------------------------------------------------------------------------------
-----------------------------------------------Required DLCs:-------------------------------------------------
Civilization V: Brave New World 1.0.3.144
Civilization V Completion DLC
Gods & Kings DLC
-------------------------------------------------------------------------------------------------------------------------
Credits
-------------------------------------------------------------------------------------------------------------------------
Lincoln_lyf for corporation icons
Kill_me_please for ScriptDataManager code (though I stop using it recently)
Zhai_pigeon for some pedia text
Some building icons are from 3rd Unique Component Mod
-----------------------------------------------Downloads-------------------------------------------------
Steam WorkShop:
http://steamcommunity.com/sharedfiles/filedetails/?id=308609526
CivFanatics:
http://forums.civfanatics.com/downloads.php?do=file&id=23186