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Mid-turn 1710

Discussion in 'Civ2 - Game of Democracy II' started by Jayne, Jan 22, 2003.

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  1. Jayne

    Jayne Emperor

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    1660ad - Made recommended alterations.

    IPRB: civ, CF, MD, Jorv, Rout, West, Kaup

    Persians block barbs landing

    1670ad - WLTC: Hamb, Rout, Neuma
    Cancelled: Trit, DS, West, FT, CS, Bact, BB, Gord, Lind, Udal, GG, Vib, Aarh

    Westness builds temple, starts ironclad. Rout builds market, starts ironclad. Jorvik builds temple, starts dip. FA builds cloth van, starts van. BL builds silk van, starts eng. Kaup builds temple, starts ironclad. RC builds dip, starts BACHs (8 vans sacrificed).

    NUF exceeds 14,000,000

    Ebor silk rehomed in Elys for India.
    Expel Ind dip.

    RC silk delivered to Madras £424 + £0/turn

    IPRB: Melam, LB, GG

    Persians break cease fire!!! Knight vs Rifle - rifle becomes vet.

    Russians aquire GP from Persians.

    1680ad - Mirkwood (was Forest Isle) builds dip, starts harbor. Prague builds dilk van, starts eng. LB builds temple, starts van. PF build eng, start eng. Hladir build eng, start eng. RC builds BACHs, starts bank. CF builds boat, starts cavalry.

    WLTC cancelled: Rout, NO
    Civ Dis in Hladir

    Leo's upgrades dragoons to cavalry, and muskets to rifles. Discover Tactics, start Industrialization.

    Persian sett would cost £932 to bribe.

    MT dye rehomed in RC for Persia. BL silk rehomed for Elys. Hips silk rehomed in Elys for RC.

    Hut found on pole = Barbs! (They disappear without attacking!)

    IPRB: Civ, Ren, LM, GG, BF, CS, MM

    Spanish knight and cat attack 2 rifles in Fort nr Jorvik. I rifle becomes vet. Persian cat attacks Antioch, rifle becomes vet.

    Barbs land near Antioch. 2 crusaders attack and lose. 1 wins.

    Russians request audience. Enraged, war. 3 arrows. Demand £1000, refuse. They declare war. Dip steals RR from Gordium. Persians aquire from GL.

    1690ad - WLTC cancelled: Hamb, Neuma
    Civ dis in Antioch. Change eng to rifle.

    Cap builds eng, starts temple. Ebor builds eng, starts eng. Civ builds sewer, starts harbor. Viborg builds dip, starts dip. Ren builds sewer, starts cavalry. Dell builds silk van, starts van. BB builds caravel, starts Ironclad.

    NUF exceeds 15,000,000

    REVOLUTION!!!!!!! Tax changed to 10,30,60. Many Elvii hired.

    Bribe barb crusader (vet) for £82, and barb caravel £82. Crusader attacks Persian crusdaer-settler stack. Settler defends! We win!

    Westness disbands a rifle into Ironclad, and RB rest.

    Found Trollhatten, start rifle.

    Find Spanish city of Burgos (on Jarrow site?). They request audience. 5 arrows. Agree to CF.

    IPRB: LM

    Persians and Russians start DARWINs. Indians develop physics. Start Magnetism!

    1700ad - Melam builds eng, starts eng. LN builds eng, starts eng. TF builds eng, starts aqua. Westness builds ironclad, starts another.

    Civ dis - Melam, TF

    DEMOCRACY!!! Sack many Elvii. Set tax at 20,40,40

    Elys silk delivered to RC (and vice versa): £138 +£11/turn each route.

    Spanish government overthrown! 2 Indian settle seen landing between LC and CS.

    1710ad - WLTC: Prague, hamb, Skara, CF, Melam, YD, LM, Rout, NO, PF, BF, Udal, LC, GG, CJ, Civ, Vib, Aar, Ren, Hlad, Elys, Upp, Dell, RC, Trond

    MM builds silver van, starts cav. LM builds silk van, starts van. Trond builds temp, starts dip.

    ....

    £2647 plus £200/turn. Sci 3 turns

    Will play further tomorrow.
     
  2. funxus

    funxus Orange Cycloptic Blob

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    Great job as usual:goodjob:
    I see we'll have many ironclads before magnetism, that's nice, and that we're ready to destroy the spanish city Burgos. Our engineer shortage isn't as serious, we have 28, and in a few turns we'll have at least 33:)
     
  3. Zwelgje

    Zwelgje Deity

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    Look at the money!!! :eek: :D
    That combined with the caravans continuously going to India we're making fortunes and science is fast too. Nice!!!
     
  4. GaryNemo

    GaryNemo Settler from None

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    1710AD Celebrations of NUF Democracy - 2647 gold 20,40,40%

    Fabulous! First Ironclad! Railroad on Ren's Wine! :goodjob:

    I see we are not at our standard 20,30,50% - need to look at that.
    Looking at Routskilde, I see it still celebrates at 20,30,50%, so I will briefly survey with that rate structure.

    I recommend spending freely.

    REGIA CIVITAS=22: WLTK, PRB £134, Bank in 2, 36a from Routes :)
    Elysium: IPRB £42, Bank in 2, st Granary or Walls?
    Civvium=13: PRB £40, Harbor in 2
    TFalls=7: 2 forest to Elvis WLTK, st 2nd Engr please (N)
    Nemo Bay: Freeze on forest, Van in 8, IPRB?
      could be military support like Hips?
    Gabba Gabba: ocean to 2 forest, Van in 10, $IPRB=30?
    Bedfont Lakes: Engr will kill it, sw to Van in 4, Wine?
    Penguin: sw repeat Engr to Van in 14 (A?)
    Cold Front: sw extra Dragoon 7/60 to Harbor, Food=0 :eek:

    Marl Downs=11: PRB £70, Sewer in 4? or sw to Bank in 4?
      won't celebrate w/o +Lux% Bank or more Routes.
    Mordhiemia: Market in 6... Could support war unit.
    Octavia: Temple in 3, then Engr?
    Ebor: sw Engr to Van, then Harbor? Market?
    Neuma=9: 3 Elvii to cut food, RB £74 Market & pray for WLTK
    Melampyrum: 2 Engrs, could start Market? Van? Harbor?
    Mirkwood: Whale to Irrigation, grows in 5
    Nautilus=2: st Temple in 14, grows in 3, WLTK?
    Prague: Elvis, Celebrates, Irrigate
    Capricornium: 2Engr, one must Build a City!
    Triticum: forest Elvis WLTK! Dip in 1, then Temple (N)
    Vikingsnomore: Rifle in 2, then Temple?
    Bactra: forest GLS 2 ocean, Temple in 10 ...
    Antioch: has 2 war units out, trouble! sw Rifle to Dip in 4?
      could rehome Caravel in Bactra? solves it.

    Salzburg: Elvis WLTK, Engr in 4 ok, then Dragoon? or Market?

    Reneaux=12: could be growing, forest to plains & grow
      already has war unit, rehome Dragoon? sw to Van?
    Monks Towne: 3rd Engr in 2, Irrg, Market or Build City?
    Fort Anarchy=5: IPRB=30 £8, Van in 2, then Van
    Mulled Mine=5: Food box=0. Irrigate ASAP!
    Legendary=8: 2 Elvii to cut food, RB £58 Aquaduct & grow!
      start Granary!? or Van?
    Castle Jayne: RB Engr £22? Irrg, then Aquaduct???

    Banana Bay: Forest to ocean, IPRB=30 £13 Ironclad ?
      Caravel is in Udal, to rehome in Lone Bison nicely.
    Skara: ocean Elvis WLTK!
    Uppsala: PRB £4, Market in 2, get rid of Engr
    Lindow Moss=5: Peat to Elvis, WLTK, st Van?
    Eriksson: Dip in 1, Elvis and Celebrate! st Dip
    Trondheim: forest Elvis WLTK! st Dip or Market?
    Kaupang: IPRB frequently, then Engr or Aquaduct or loose food
    Aarhus: Temple in 1, then? Sell Barracks or st Dragoon?
    Westness: sw dup Ironclad to Dip?

    This works at 20,30,50% with two critical changes above.

    15,310,000 pop, F5 $256 -33, Sci 772/3 flying!

    Speedup Vans: IPRB=30 & 40 £11, seven times per year (A)
     
  5. Jayne

    Jayne Emperor

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    What should we do about Darwins? Leave it? Start building? Stockpile vans? We were planning to build SoL next, iirc.

    Do we want to bribe Persian Settlers at £900+? What about small Spanish towns? (I think it maybe risky except with Avila)

    Anything else?
     
  6. Zwelgje

    Zwelgje Deity

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    Don't bribe settlers for that money, it's ridiculous. We can IPRB faster and cheaper than that!
    I'd like a wonder to be started at RC and caravans being sent to RC too. It's not that I love Darwin's that much, I just don't want another civ to build it and get 2 techs! :)
    Bribe small Spanish towns if they're cheap, until about 500 gold I've no objections at all, especially with the rate we're making money now.
     
  7. GaryNemo

    GaryNemo Settler from None

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    I agree that is a $bit much. It would only be worth it if it became a None, and even then, £900 is steep. I agree with Civ1, don't.

    It's true, they stole Railroad from us, a bummer. When we get Industrialization, that could kill our celebrations with Pollution. If I had my choice, I'd build Darwin then, shoot to Mass Transit, and perhaps Rush Buy (after one turn of shields) a Mass Transit.

    The fast way to build a Wonder is to not start it ahead of time. Like this time, Jayne started a Dip, so we got the Bach 2 turns sooner than if we had actually started a Wonder.

    Regarding Spanish towns, I haven't looked at the map. DO we have overwhelming force available, to shield from a stealing AI Dip? Btw, now that we're Democ, I see Jayne has unstacked our forces at Indian Watcher. But their Dip will get in and steal our technology, eh? Ready to expel them? Why not?
    Avila is also risky, even suicidal.
     
  8. Duke of Marlbrough

    Duke of Marlbrough The Quiet Moderator Retired Moderator

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    Mass Transit only solves people pollution. People pollution only starts after Automobile. Correct?

    Expeling the dip is separate from asking them to remove their troops, so just expel the dip for now and wait until their units on our main continent are inside a cities radius before asking them to remove their troops.
     
  9. Zwelgje

    Zwelgje Deity

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    I've been looking at the game yesterday for a short time (I had stuff I wanted to see on TV :rolleyes: ). It's looking great! One ironclad in Spanish seas and one caravel looking at the northpole with troops gathering in Jorvik. We're almost ready for attack!
    People looked very happy around our empire as well, looking at all these happy folks certainly brought a smile to my face. ;)
    I'd say: play on mighty queen of ours! :D
     
  10. Jayne

    Jayne Emperor

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    We currently have cease fire agreement with the Spanish, but I don't expect it to last. As soon as they break it - bye-bye Burgos!!!
     
  11. Jayne

    Jayne Emperor

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    Playing now.
     
  12. Duke of Marlbrough

    Duke of Marlbrough The Quiet Moderator Retired Moderator

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