Middle-Earth: Lord of the Mods (cont)

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Ok, SoCalian, now we know that both Celeborn and PCHighway are alive. :D Now we only have to bloody well wait for them to post comments on the wonders. :wallbash:

PCH, why didn't you just post that overview? It's bloody boring to read a text interspersed with -junk. :) :crazyeye:
 
My suggested changes to Noldodan's list....

Minor:
Necklace of the Dwarves -> Nauglamir
Ring of Meilan -> Girdle of Melian
Grace of Eru -> Blessing of Eru

More major:
Pyramids -- Glittering Caves of Aglarond
(Pyramids are food storage, as were the caves behind Helm's Deep, the Glittering Caves of Aglarond. Ash Plains has negative food connotations to me.)

Heroic Epic -- Lay of Luthien
(just a suggestion....seems to fit to me, though)

Battlefield Medicine -- Narya
(This ring gave strength to failing hearts, even in the face of the enemy. Sounds like the effects of BM to me.)

Great Lighthouse -- Ships of the Teleri
(The first elven ships to cross to Valinor)

Iron Works -- Mount Doom (Orodruin?)
(as others have said)

Additions:
Newton's -- Inspiration of Feanor
United Nations -- White Council
(Did they not essentially meet and agree to give Gondor the "win" at the end of LotR -- in a twisted sense?)
Wall Street -- Dragon's Horde

The names for Forbidden Palace and Sun Tzu's still bug me a bit, but I can't come up with anything better off the top of my head.

Arathorn
 
mrtn-
Ok, SoCalian, now we know that both Celeborn and PCHighway are alive. :D Now we only have to bloody well wait for them to post comments on the wonders. :wallbash:

PCH, why didn't you just post that overview? It's bloody boring to read a text interspersed with -junk. :) :crazyeye:
It's for the start of Celeborn’s thread you bloody bloke. Sometimes I think a trip to the pommies land sogged your senses, cobber. As you could have just went to 'new post' and hit preview. :p

;)
 
Here are my suggestions for governments.

Code:
[u]
Name           Mil. Pol.  Corruption   Prod. penalty  Rush    Free Units  WW  Draft  Other[/u]
Despotism          2      rampant       -1 for 3+     Forced   4/4/4      None  1    None
Communal Anarchy   1      communal      None          Cash     2/4/5      Low   1    Immune to propaganda
Exalted Mayor      2      communal      None          Cash     4/6/8      None  2    Immune to propaganda
Stewardship        3      problematic   None          Cash     2/4/8      Low   2    None
Kingship           3      nuisance      None          Cash     3/5/9      None  3    Immune to propaganda
Tyranny            4      communal      -1 for 3+     Forced   4/6/10     None  3    None
Enslavement        5      minimal       None          Forced     all      None  4    Immune to propaganda

Free units is # of free units for town/city/metropolis, in that order. Mil. Pol. is number of military police allowed to keep the people happy.

Despotism would be starting government for all nations/races. The elvish race(s), hobbits, and dwarves would get access to Communal Anarchy and then Exalted Mayor. Gondor, Rohan, and relatives would get Stewardship and then Kingship. Mordor, Isengard, and other evil races/civs would get Tyranny and then Enslavement. (As I understand things, it should be possible/easy to make certain governments civ-specific by use of no-era techs. This would also make the research of governments only available to certain civs....)

I have no real good idea how balanced these are. They "felt" close as I was writing them, though, so they should have a chance to at least make it to play-testing. Since no govt. gives the current Republic/Democracy commerce benefit, it should help keep tech pace a little more liesurely, which I think is good, since you/we are only doing 3 ages.

Comments needed, please!
Arathorn
 
Well, nice government scemes, but there could be some more. What I definitely think about is a type of "elvish" government with 0 unit support, minimal corruption and other nice features. Having a lot of governments cannot be bad, it can only render gameplay more interesting.

Also, I don't think that the Hobbits/Dwarves/Elves should have the same government. The Hobbits could be in a sort of "utopia", the Dwarves in something like a "Great Fathers Lordship" and the Elves in a much democracy-like gov.
 
Originally posted by Arathorn
... (As I understand things, it should be possible/easy to make certain governments civ-specific by use of no-era techs. This would also make the research of governments only available to certain civs....)...
Enslavement would be the best government. :eek: All units free, minimal corruption, and everything else better than anything else.
The no era techs are there from the beginning, they can't give a tech that comes in the third era, or whenever. So I don't think this will work. :(

Oh, and for the pyramids we had a discussion about this way back when, where we talked about three pyramid-like wonders for the bad guys. The reasoning is from a game-mechanical point of view, in that the only races that had any significant population growth was the ones with breeding pits, so we'll have three different ones (the second makes the first one obsolete, the third makes the second one obsolete). This way you can have free granaries for parts of the game, but probably not the whole game.
Necklace of the Dwarves -> Nauglamir
I still haven't learned quenya. ;) Assuming that this is the same thing, what about "Necklace of Nauglamir"/"Nauglamir's Necklace" (or something like that)? It's easier to remember "the necklace of whateveritwas" than just a specific name. IMNSHO.
 
Well I was looking at the dwarven City list and there wasn't mush there so I decided to add to it:

Cities:
Capital: Khazad-dûm

Gabilgathol (Belegost)
Tumunzahar (Nogrod)
Erebor (lonely Mountain)
Dwarrowdelf
Bar-en-Danwedh
Belegost
Black Chasm
Black Pit
Chamber of Mazarbul
Chamber of Records
Hadhodrond
Kingdom under the Mountain
Mickleburg
Moria
Nogrod
Phurunargian
 
Bah you people....

Making a news thread now so move over to that

by the by Arathorn, nice ideas, mind reposting them in the new thread?
 
"Gothmog
Lieutenant of Morgul at the Battle of the Pelennor
Lieutenant to the Lord of the Nazgûl at the Battle of the Pelennor - he took command of the forces of Minas Morgul after the loss of his lord."


----------

Ok, I want to clarify some things for people:

Gothmog in ROTK was 100% for sure -- an ORC. You will now understand that this was no stretch of the screenplay writers for the movie -- that deformed orc leader was undoubtedly Gothmog.

The long lost name of the Witch-King?

Well, when the Witch-King, Lord of the Nazgul, destroyed the North Kingdom (Arnor), the last great refuge of the Dunedain that survived the fall of Numenor, the new Kindgom in its place that he ruled was what? the Kingdom of Angmar.

That's right --- without any other evidence to the contrary if you are looking to plant a name on the Witch-King -- then Angmar has got to be it.

The Witch-King, btw, was also of the same heritage as Aragorn - but from the "bad seed" tribe referred to as the Black Numenoreans -- the ones that got the gods angry enough to destroy Numenor in the first place.

The ORIGINAL Gothmog was indeed the prime Balrog, but he is long since dead by the time of the War of the Ring, and actually, it is probably safe to say that the Moria Balrog was probably the last remaining in existence before Gandalf finishes him off.

Now the 2nd in command of the Ringwraiths/Nazgul IS actually directly named in the writings of Tolkien, and his name was Khamul the Easterling.

Here is a very good "fictionalized" portrayal of all the Nazgul. I think this is taken from the ICE series of game supplements and I'm pretty confident that most of this, with the exception of Khamul, is complete fabrication when it comes to actual names and biographical details, but still, the manner in which these are done is so true to the spirit of Tolkien, I think you couldn't go wrong using this as a guideline when all else fails.

The Nine, the Nazgul

I hope what I've typed here is of help. I look forward to playing this Mod eventually.
 
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