Hello,
Yes Mrtn, that is what I reccommended in my txt file back a ways for mountains. Actually, I would leave the mining bonus at two, just because that makes it overall equal to hills. just a quibble. also because we might just be rather low on shields when it comes to the end of the game.
As for the wheeled thing, I supposse we aren't having resources in mountains? Actually, that was my idea. give every civ a unit that wasn't wheeled, something like a fighting scout. I'll think about it. the other thing though that bothers me is areas of the map that are completely sorrounded by mountains. These are fairly common on 3 billion maps. I don't really want large areas of the map not open to settling.
Therefore I would reccommend several things. Firstly, all dwarves units are unwheeled. I think this should be the same for orcish units, because they regularly traveled about mountains just like dwarves.
The case for the other three culture groups is more difficult. For all of these I reccommend an initial wheeled worker. but then at the beginning of the second age give them all a new type of worker. It should cost more ( 15 shields?) but unwheeled. Then give all of these a offensive scout line. it should be something like 3-1-2, cost 30 shields. perhaps 35 or 40, depending on balance. This would upgrade in later days (late 2nd, early 3rd) to another unit with all terrain as roads, 3 move, perhaps invisible, with decent stats and cost. Arnor would get an upgrade of this as the Ranger. This would give an advantage to the orcs and dwarves because they can settle these areas sorrounded by mountains and or jungle long before the other groups.
The hobbits are another case altogether. I'm not really sure we should even give them an unwheeled worker, but balance requires it. just make it a seperate unit so that they can build both an ordinary worker and one for going over mountains for about 30 shields. its required for balance, but make it expensive. Then also give them the adventurer, which is where a Bilbo unit could come in handy. do you all know if anybody's done Bilbo or a similar figure?!?!?
Well, I should release my proposals for mannish units soon, so we can debate about it then. or does that come later? what is suppossed to be next after this terrain muddle?
Just realized that I never voted on the terrains. I would like everything that we can get, including marshes and ashlands, and thick forests and moors. However we cannot do that, so,
Leave desert!! its relation to flood plains makes it indespinsible for representing Mordor. I don't know if you saw this, but scattered throughout Mordor on my map are floodplains. these look exactly the same as the sorrounding terrain, but they allow mordor to get decent growth out if its desert.
Leave marshes, they are essential. many have already mentioned the marshes in the LOTR, but I have a copy of the silmarillion next to me and count 4 major marshes specifically on the map.
As for jungle, make it into dense forest. perhaps 1 food, 1 shield, or my reccommendation, 1 shield. only roads available.
There is nothing else available to mod, so we can't have ashlands and moors or wastelands in the random map mod. I think that these are less essential, so make them landmarks. the Ashlands will be landmark deserts, and the moors will be landmark grasslands and/or plains.
Think that that is all,
RRnut
P.S. as for the statement that you can get through barbarians with culture, i think that we should have a rather expensive unit available just to do the same thing, just for variety, just for a choice. therefore we have the unit which can't really stand up to normal units very well, or you can push culture, which will take more time, but is better for you in the long run.