AlcTrv
Only goes to one thread.
Well, do we want anything living in the far north anyways? all i remember in the books after the land north of the iron hills became all cold was mostly dragons
That Forodwaith argument is actually an excellent argument for not allowing roads in tundra at all.Originally posted by PCHighway
From my understanding Forodwaith was largely sustained by the sea, and more or less was an land of ice.
I see no reason why a trade route there should not be important. ... On the other hand I can see Im out voted, Ill leave what makes sense to me, for my own edition...
Mithril as a strat can be a prereq for one or two units. Mithril as a lux can make your people happy, and be prereq for one or two units. We want it to be as important as possible.Originally posted by AlcTrv
Mithril should be strategic in my mind, but oh well
And is Longbottom Leaf a luxury resource? Old Toby? ANYTHING?
Originally posted by mrtn
Doesn't anyone read that first page summary?
Really? Then I must say it's far more interesting being on my side of the spectrumembryodead-
I still prefer swamps to ashlands on random map, but that's not so important to die for.
I see a great reason to compensate for it. It cannot be settled, in real life Tundra has less food than plains, hills and mountains. By making it give no food unless irrigated, we thus give a huge punishment to that terrain, although historically correct. In a random map I generated, there were 4 patches(3-6 squares consecutively) of tundra, and only 1 of these 4 patches had access to a lake or river. Giving tundra no food to start with, and have to be irrigated to do any good is quite realistic.embryodead-
But why do you want to boost squares that are worthless both in real and fictional world? Desert and Tundra suck, and I see no reason to "compensate" that by commerce.
And actually a road over inhospitable terrain usually means less than in one that goes through grassland, if it leads to nowhere... in deserts/tundras there are no dense villages and places to go, so building a road there that gives double commerce seems ridiculous to me. If such road actually leads to somewhere, the game reflects that in others ways (travel, trade route).
Your saying polar desert mingled with tundra should give as much food as plains? As much food as a hill? As much food as a forest?!?!? The irrigation idea is perfect. It doesnt mess up the stats much at all. And it proves that to get anything out of 0f, 0s, and 0c tundra, you will have to develop the land. Makes perfect sense to me.The Last Conformist-
But now, it's lumped together with Tundra, and tundra does yield sufficient food to sustain an sparse population, so I think it makes perfect sense it yields a bit of food.
Really poor terrain that gives as much food as a hill or forestThe Last Conformist-
So, I still suggest 1f 0s 0c, with the option for +1s with a mine and +1c for road. That gives cities near tundra some hope, and gives some incentive to develop the place, but it remains really poor terrain.
There were the Forodwaith, but thats not so much the point. I think a extremely cold terrain is necessary, and as this is for the random map, unavoidable. In most maps you will never get more than 10-20 squares of tundra.AlcTrv-
Well, do we want anything living in the far north anyways? all I remember in the books after the land north of the iron hills became all cold was mostly dragons
No it represents the polar ice capsmrtn-
That Forodwaith argument is actually an excellent argument for not allowing roads in tundra at all.![]()
A harbor wont make a damn difference since no cities can be built on tundra, and any city with 3 squares of tundra probably will have the other 9 squares filled with grassland\bonus grassland, hills, plains and forestmrtn-
Build a harbor.
First Bonusss ressourceres arent as good as luxurrries, and now you single out pipeweeeed! Bigot! All resources are the sameee, maaaan!mrtn-
MightyPunkass: Actually PCH has been smoking too much of that pipeweed, Mithril is a luxury.
Sounds good.Originally posted by PCHighway
I think it would add lots of information to the game, especially for those who have not read the books. However I agree, its far too large of a job for one man alone. And should be put on the bottom of our list. Even after city aerial views (and since they are disabled in c3c, thats saying something). We could do like TAM, and put If you would like to write a civilopedia entry for this building\event\unit, please send it to (insert e-mail here).
I do think we need to plan it out first. Maybe sometime we can start discussing which events are worthy of entries. Then I can add a nearly blank log to the civilopedia.txt.
Hmmm. I thought we could just rename the "desert.pcx" to "grassland.pcx," the "grassland.pcx" to "plains.pcx," and the "plains.pcx" to "desert.pcx" and then everything would be tickety boo. I didn't realise that the borders would get all buggered up as a result. That's no good.Originally posted by PCHighway
I like the idea of grasslands as floodplains, and your overall greener Middle-earth scheme. But Im not so sure we should change it so drastically. If we do so, it would be beyond the reach of someone to add their own terrain pack. Not to mention it would be a massive undertaking for a talented artist, as the entire 'transition' from, say grassland to desert, would have to be reversed? And then the question becomes, "to what end"? Why do we want grassland to look like desert
? Unfortunately we cannot adjust it so regular grassland is unsettle-able, and bonus is. afaik. Well, if we make it so desert is unsettle-able, just like mountains, these would be very important. Aside from that, we cant get rid of them. No terrain is able to be deleted, so we have to do something with it.
Maybe we should add a good resource, only available to floodplains?.
Hmm, I would go for this if I could send my worker into a "Wilderland" tile and tell him to "clear forest" and when he's finished, a nice new tile of "Forest" would appear. But I don't think we can pull that off, unless we even go into more insane depths with our terain.pcx swapping.Originally posted by PCHighway
Its not so much to represent a forest, as to represent an desolate, untamed land. Think Mirkwood, then think Greenwood. The only place that was tamed in the darker Greenwood, was where the Elves were. This would thus be adequately represented by clearing wilderland. The idea behind wilderland isnt to be a dark forest, indeed my idea originally was to have a steppe like country, with a few thickets ([steppe-thicket]oxymoron, I know). But then embryodead had to bring up Snoopys great alterative forest, which is too good to pass up.![]()
Originally posted by Mithadan
Sounds good.
Ideas for basic "background info" entries:
1. The "Ages" of Middle-Earth in relation to the "Eras" in our mod. If I recall correctly, there isn't going to be a "First Age of the Sun = Era One" correspondence in the mod. Plus, people might ask what the heck was going on before there was a sun. Maybe...
Good idea. That's actually my favorite part of the Silmarillion.Originally posted by MightyPunkass
You could briefly mention the creation of the world, the big music thing, where Melkor rebels against the big god...Uru I think his name is, know what I'm on about?
Originally posted by RRnut
Re terrain mods: I would reccommend no changes. perhaps a name change for jungle, but thats all. desert looks good for the ashlands. check what I did on my map. jungle I used for thick, "evil" forests, like mirkwood, the Dark Forest, the inner Reaches of Fangorgn. therefore, perhaps with a new name, I think that we can use all the original terrain types. I don't think that we should use, or even reccommend any terrain modpack, as that will just be something else for somebody to download. just leave it at that. however, perhaps Snoopy's wild trees would be good for jungle. that's my vote.
Originally posted by embryodead
That's one horrible ideaOriginal graphics don't look at all fantasy, while other do. Another thing is that all the landmarks made ie. wild trees, do not fit the original graphics at all. Desert good for ashlands???
For most people, visual aspect of the game is importnant. We have access to graphics, we can do more, so why leave the game with it's boring look?