Celeborn
Silver-Death
LotR Thread I:
LotR Modders UNITE!!! Half-way-point.
LotR Thread II:
Middle-Earth: Lord of the Mods. http://forums.civfanatics.com/showthread.php?s=&threadid=54134&perpage=20&display=&pagenumber=4 Half-way-point.
LotR Thread III:
Middle-Earth: Lord of the Mods (cont) Half-way-point.
LotR thread IV:
Middle-Earth: Lord of the Mods (4) Half-way-point
LotR thread V:
Middle-Earth: Lord of the Mods (5)[Latest]http://forums.civfanatics.com/showthread.php?s=&threadid=60650http://forums.civfanatics.com/showthread.php?s=&threadid=60650 Half-way-point
This may be unnecessary to the regulars, feel free to skip it.
We started working on this MOD as a gathering of Modders, who had an acute interest in Lord of the Rings. This is a continuation of five threads created, as seen at the Links above. We made some significant progress in actually working together to make a collaboration of ideas, to please everyone.
Thread Log
-In the Third installment of our collaboration, significant work was completed on the buildings\wonder\improvement front. Unfortunately it was sort of sporadic, and it's hard to define just what we did.
Discussion of the maps also took place, at which point Yoda Power offered to make an older version of Middle-earth, you can see this here
-In the Fourth thread, we have gathered some new blood, and discussed about how to implement certain civilizations into the game, namely Isengard and Rohan. We set our course to make it clear, to stomp on the sporadic-ness of the third thread.
-In the Fifth thread, more new blood, significant progress in the joining of graphic designers (even if it's just for a while), and a recession, in which the new blood has expressed their long bottled up opinions on how the mod should go. Talks on the tech tree in a forum based discussion has been put off for a bit. We should let the new (and old) idea's re-circulate, meanwhile, chat based discussion on the tech tree will take place at undefined periods, then re-introduced into the sixth installment of the thread.
1.) Resources (completed)
2.) Tech Tree (see above)
3.) Random Map Civ listings
4.) Finalize Units
5.) Update 'engine'
6.) Governments *Beta Released
7.) Fine tuning Undefined period-
Large amounts of intellectual discussion should be going on, while in the background techs are completed, then posted to see the forumers general opinion.
End Thread Log.
FAQ
What is going to be in the MOD? When will it span? What are the Civs? Has work started yet?
1.)When will it span?
Well, we decided that the Mod should start slightly before the coming of man. Like this:
- Era#1 First Age (middle-late first age, with the arrival of man)
- Era#2 Time of the Rings (Elven supremacy and Saurons Power)
- Era#3 Time of the Númenóreans\Dark Age (Supremacy of Man, Numenor and it's later subdivisions\Last Alliance)
- Era#4 Third Age(Best known, time of the peace, yet weakened state, time of the fellowship)
This way it wont be strange to have all civs in existence, and yet it still has the remarkable, mythological old middle-earth in tact.
2.)What are the Civs?
We havent been able to agree on Civs at this point, we have all the important ones but have some minor squabbles, such as: is Arnor, Gondor, and Numenorë really necessary? Should Umbar and the Southrons be one civ? Should there be two Dwarf Civs? We have been arguing about this forever, it seems to lean towards accepting Gondor and Arnor, but leaving out Numenor.
Yet for the Random Map, perhaps Numenor should be included? We would really love your input.
The Important Civs we have made lists for can be located here:
The Shire
Gondor
The Dwarves
Mordor
High Elves (Noldorian)
Some civs that may or may not be added, or ones that are not finished yet, can be found here (thanks SoCalian) :
Valinor
Haradrim
Numenor
Rohan
Arnor
Dale
3.) What is going to be in the MOD?
We plan on four versions of the Mod, most important first.
Mod Types
- Random Map Mod (regular)
- Middle Earth- Map of Middle Earth, with specific placed things (like dragons)
- Lord Of the Rings quest- (You can only choose out of 3 Civs, though the rest make an appearance, but depending on the Civ you choose, you have a specific Victory cond.)
- Older version- This will have modified ages, and different civs, such as the Vanyar, and unique buildings\wonders.
4.) Has Work Started on the .bix yet?
Yes, Celeborn has been working on the .bix for a bit now, we still remain in the red however, and need some more direction from fellow LotR fans. As seen above, the Beta will be revealed in do time. Work on the .bix isn't really necessary until a little bit later, we will have it all mapped out by then.
5.) I would like to join in this project, is there anything I can do to make the production go faster?
Well, we will always have need of those talented artists. If you would like to make some building graphics, just pick one off the list below, but make sure work on that hasn't already started or been completed.
If you would like to make units for the game, certain ones we are looking for are:
- Silvian Archer-
A Wood Elf type of unit, used for, Well an Elven archer unit. Preferably hooded.
- Troll-
We already have the Cave Troll, and this unit is great, but we would like to use an early offensive unit that would act as one of the expensive 'behemoth units' for Mordor, similar to the Cave Troll, yet smaller, and more lithe.- Medieval Worker-
A worker, more heavily clothed than the Civ3 counterpart, yet still more 'medieval' than the Civ3 Modern Worker.- Dwarven archer unit-
If this was made we would be sure to find a use for it, as it is one thing of which this civilization is lacking.
We would also appreciate civilopedia entries, but we can't comment on those yet.
End FAQ
Buildings
Download the Building list right here.
Rich Text doc (wordpad-recommended)
Regular text doc.(notepad)
Resources-
Strategic:
Iron: +2s +0f +0: mountain, hills
Horses: +1s +0f +1c: Grassland, Hills, Plains
Timber: +1s +0f +0c: forest
Stone: +2s +0f +1c: mountain, hills
Wolves: -0s -1f -1c: tundra, forest
Luxuries:
Mithril: +4s +0f +4c: mountains
Wine: +0s +1f +2c: hills\grassland
Pipeweed:+0s +0f +2c: grassland\plains
Salt: +0s +1f +2c: hills
Gems:+0s +0f +2c: hills\mountains
Gold: +0s +0f +3c: hills\mountains
Wool:+1s +1f +1c: hills\grassland
Lebethron:+0s +0f +2c: forests
Bounus:
Wheat:+0s +2f +0c: grassland\plains\flood plain*
Oliphaunts:+2s +0f +0c: plains
Coneys:+0s +1f +0c: forests\grasslands\plains\hills
Deer:+1s +1f +0c: forest\hills\mountains
Cattle:+1s +2f +1c: grassland\plains
Fish:+0s +2f +1c: coast\sea
Silver:+0s +0f +2c: hills\mountains
Taters:+0s +2f +0c: grassland
Mushrooms:+0s +1f +0c: grassland\forest
Wasetland: -1s -1f -1c: Wilderland
Unit Lines
A word on the difference between civilizations unit lines.
Elves-
The idea we have so far, if to make Elven units better, let them only get slightly better, in the last age, and go up in Shield Cost Substantially, after all, they werent weaker then men, just fewer.
Mordor-
The idea was to make their Offensive line weaker, half or a third as cheap as the Mens. And going further, they get stronger behemoth units, that cost much more than the Mens'. Giving them something to look forward to.
Men-
They act sort of like a standard. Everything is weaker, or more powerful compared to their units, they are the default.
Hobbits-
A passive Civ, We may make only the Space Race Victory available to them, only it will be different, and called something like Journey to Mt. Doom. All their units are Def. oriented.
Dwarves-
The Dwarves are dwellers of the mountains, they will get a slew of unique bonuses, such as certain resources unique to them, and the ability to travel through mountains easier than most Civs.
Bombard- We gave all the archer units a Bombard ability, they will not be able to attack the ground, but when a group of 2 archers are attacked, the first archer will fire at the attacker (depending on the Bombard Strength) they should wound the offender accordingly. Lethal Bombardment will probably be checked.
If you would like to download the Unit lists, you can do so here, they are available in two formats, the first being of better quality, the second is the lists straight forward, in standard text format.
(Thanks Mrtn)
Word Pad-Rich Text Doc.(Recommended)
Standard Text Document
Public Tech Tree progress as of Aug 23, 2003
PTP
Early barbarian listings
Prim. Barb.
Now lets get on with it
