Middle-Earth: Lord of the Mods (Private Beta I)

Excited about this mod ... keep up with posting screenies :D
Just wondering what the pink lines are in the Evil Cities capture :confused: Hopefully just a posting glitch :goodjob:
 
@AlcTrv: The units won't have 4 tusks, so...
@Mithadan: Yes, that bonus grassland is old as dirt. Haven't you played WH? You should. ;)
@fe333au: Yes, it's just a gfx glitch in the editor, it won't show in the game.
 
The Evil cities are pretty cool. Not really like how I visualize a Mordorian settlement, but I rather like the look of them. Only possible criticism is that they look a bit too "neat".

@AlcTrv: Don't feel bad about not having spent as much of your life memorizing obscure Tolkien trivia as I have. :)
 
The cities look good. Just one thing with the walled cities and to a lesser extent the unwallled cities: do you think Mordorian cities would have grass showing inside their walls? :)
 
Do you want more scrap heaps and junk, or something?
How do you visualise a Mordorian settlement? I have problems imagining many of the LOTR settlements, I just see forts everywhere. ;)

Edit: RRNut, what to have instead? grey? brown? pink? :confused:
 
just not with grass.... ;) scrap heaps and a burnt ash or dirt sort of base, rather than just transparent.
 
Yeah, heaps of junk, ash, that kind of stuff.

I guess for visualising settlements, try imagining Dark Age settlements of similar RL cultures. I dunno, maybe Gondor (and Arnor??) as Byzantine, Rohan & Northmen as Carolingian or Anglo-Saxon or Norse or something, Harad as Arab, you get the idea. That should help, at least, although it won't be foolproof. Angmar and Mordor don't really fit in, although they did occupy other culture's cities, didn't they?

Do I have to download the whole blinking mod for that bonus grassland? I've got nothing against playing it, except that my poor 'puter will burst with another big download (I never would have imagined filling up 20GB when I bought this thing, but I did...).
 
The Warhammer mod is well worth downloading for reasons other than the bonus grassland tile!

I really like those evil cities. I don't know if they are perfect but I don't think you're going to get anything closer to how one imagines it.

I also agree that you can probably modifying existing city sets for the other cultures without enormous difficulty. I don't think there are any specifically Anglo-Saxon, Norse or Carolingian cities, but there are certainly early European ones that might do (lose that annoying paddling pool, though).
 
Looks great. :)
You do realise that the lord of the rings is an alegory of socialism and the class struggle don't you?
JRT said it wasn't but he was lying. As with any folk tale or mythic history the moral of the story is more important than the story it'self, I think he was upset that it people didn't realy notice so when they finaly did he pretended that it wasn't waht he'd intended.

Look at it this way;
Orks; The uneducated and stinking Working class
Elves; Royalty and the upper classes
Humans; The new rich or middle class of europe
Hobbits; A romantic vision of The middle and working class of England living together in a sensible utopia.
Dwarves; Craftmen like masons or artists

The whole book is about the ruling upper classes passing thier mantle on to the middle classes, while waking up to the threat of the rising working classes who threaten to destroy all thier great works under the leadership of an evil master.

If you read the books over again with this idea in mind it actualy makes a lot of sense, you see how the relaxing of the watch on mordor is about the historical enslavement of the working classes, and how communism could be blamed on lax behaviour on the part of the ruling elite. Tolkien felt that the upper classes were not realy fit to take on the role of rulers of the earth, and they should pass in to history, to be replaced with a new breed based on the blood of royalty married to the wealth of the middle calsses.

Think about it; There is a good reason that while in gondor and rohan they don't meet anyone doing any work that is not military related, no peasants gathering food, or wandering traders, or weavers making clothes.

Or maybe its just about short fat fellows with hairy feet....
 
Mithadan asked for a stone giant, and I would assume that it would be for this mod (?), since he mentioned the hobbit within the request.

So, what are stone giants? Enormous human-like creatures? A breed of trolls? Mutated ents (which look like animated rocks)?
Well, here's one of those options. What do you think?
 
ACK! My circumspect request finally worked! :eek: I had no idea that the dark red text was so good at hypnotising! :lol:

Here's the Hobbit reference, simply because I like quoting Tolkien when I can and have an excuse to:
Bilbo had never seen or imagined anything of the kind. They were high up in a narrow place, with a dreadful fall into a dim valley at one side of them. They were sheltering under a hanging rock for the night, and he lay beneath a blanket and shook from head to toe. When he peeped out in the lightning-flashes, he saw that across the valley the stone-giants were out and hurling rocks at one another for a game, and catching them, and tossing them down into the darkness where they smashed among the trees far below, or splintered into little bits with a bang. Then came a wind and a rain, and the wind whipped the rain and the hail about in every direction, so that an overhanging rock was no protection at all. Soon they were getting drenched and their ponies were standing with their heads down and their tails between their legs, and some of them were whinnying with fright. They could hear the giants guffawing and shouting all over the mountainsides. (Chapter 4, my emphasis.)
Uh yeah, the request might be for the mod, but it's more of one of my "pets" than a unit we the community of LotM all know we need.

My envisioned use for it had been for on non-random maps with pre-placed units (such as a map of Middle-Earth, eh), which is not what we are modding first. The LotM will first come out as only a random map mod, so its unlikely this unit will be officially used for quite a while. Plus, I had imagined it being an immobile unit with bombard, so it would sit still in the Misty Mountains and throw boulders at passers by. But apparently the AI won't do that, so I have to think of something else. Point being, I love this unit but it's not clear that anybody else will or even that it will show up in tLotM anytime soon. So long as you know what you're getting into...

So what is a stone-giant? Not certain, but I've always figured they'd be "enormous human-like creatures." I don't think they look like animated rocks. For example, stone trolls don't (although they do turn into stone in sunlight), and cave trolls don't look like caves. So I guess that stone giants aren't called that because they look stoney, but perhaps because of their location (the mountains) or their habits (throwing stones).

So maybe a big, really big lumbering human with a shaggy beard and shaggy hair and, hey, maybe lots of body hair, and dirty & ripped pants like on your example (I wonder where giants get their tailoring done? Maybe they just skin an entire cow or two?!?), I don't know if they'd be muscular or fat, maybe they'd have a tan (or sunburn) cuz they're outside in the elements all the time...sheesh, I dunno! :crazyeye: Heck, how about this: give your existing example some human skin (whatever colour you like) and a bunch of hair (I'd prefer dark, but that's just me), and that should do it.

I love the overhead throw idea, as in your example. Picking up boulders off the ground and throwing them overhead, that's just great.

P.S. Here, I drew a crappy stone-giant in Paint, which shows how much I suck at freehanding with a mouse, and not much else (his one foot looks particularly painful):
 

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Then this would be something like you would want? (save the hair - I haven't done that yet).

I thought that the overhead-throw would be exactly how to throw huge stones - if you want to throw that stone far (and if your'e strong enough, which isn't a problem for stone giants).
 
Wheee! That looks great and I think I can use it as well in MoM. I especially like the head with the funky beard. I'm curious of how the body hair turns out as it's really not povray's strongest point...

I for one would imagine that even though stone giants are probably insanely strong, they would throw the rocks 'shot put style' to get maximum distance. It's the same with humans, there's a reason why the atheletes throwing those iron balls don't throw them overhead with two hands. ;)
 
The overhead throw fits more for a race that is untrained in throwing and I think that makes it more appropriate for giants. After seeing this stone giant, I'm going to hold on altering your ogres, aaglo, to make my own. Your work is too good to mess with if I can avoid it. If it keeps the current coloring I will use it for sure also. A giant with a ranged attack would make it more interesting in my mod. But I won't complain, either way, since it's actually Mithadan's request. ;)
 
Yeah! Overhead throw indeed looks cooler than shot putting it. (Maybe they weren't going for distance so much as smashing? ;)) Hair, as you intimate, will come in due time, which is good. You could even stick more facial hair on him too, if you wanted (like a moustache in addition to the beard? My Paint drawing sucks in that department). That might cover up his face more, which looks a tad skeletal right now (or is that just the angle in the pic)?

What's this about a ranged attack? Isn't throwing a rock already a ranged attack by definition? Or is there something special to the animating of it? As I had been thinking of this guy sort of as a bombard unit, I suppose I was already assuming that the attack would be ranged...

Edit: the "boulder" looks a little too square, if I may say so.
 
no, you may not say that the boulder is a bit too square, since it's completely random blob (it's the same blob in both pictures). :p

I think tjedge was talking about another giant with a sword... (conversion of the ogre bull, which doesn't have a ranged attack).
 
@mrtn: Outside of Barad-Dûr itself and Númenórean-built stuff like the tower of Cirith Ungol, I'd tend to think of Mordorian settlements as fairly bland affairs; that's what I meant by the gfx being perhaps too "neat". They look like a collection of temples to evil gods, not like a pragmatic garrison town built by a military regime.

Then, maybe Sauron would have made his subjects build altars to him everywhere.

What city gfx are we using for the Southrons, incidentally? FWIW, in wartime in the 3rd Age, they built camps of red and black tents.


Edit: Re: the stone giants, I don't think they're ever mentioned outside of The Hobbit. If consistency is called for, they're probably to be considered a race of trolls.
 
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