Sorry for the slow reaction Wimp;
On larger maps (such as yours
), we can adjust the movment of the roads in the editor. But keep in mind, most people play on standard maps.
MEM has movement of 2, and TAM have a movement of 4. The cavalry in TAM is, to say the least, uber. Remember that Civ3 vanilla doesnt have a missile line, and it doesnt have a cavalry line, compared to ours anyway. It is centered around mainly an offensive and defensive line. And in many mods, people make mistakes while implementing cavalry. Historically they were simply a nuisance to the defending or attacking units. A shock troop so to speak. If we give them as good attack and defense as the infantry, not only would it be very incorrect, but also very unbalancing. Any ability that would make the cavalry uber should be immediately shot, and strung up as an example.
The exception is Rohan, where theyre missile line is mounted, and their cavalry line melds with their offensive infantry line. And maybe even a fast defense oriented unit.
As for cities, I dont think we are disagreeing here. You seem to not want size 10 cities in no time. I dont either, why I think we should reduce the level from 6 population, to 5, and from 12 population, to 10.
I think it would be
more realistic for them to have less chance of pumping out settlers and workers like no tomorrow. Remember, we are counting on 10-15 cities per civilization, not 20-40, which is very doable. Cities should be able to get improvements fairly easy, and they should definitely be important. But they should be fairly hard to construct, at least in the beginning. Also, each citizen is supposed to represent 10,000 (?) people. I dont think that the cities in LotR were so populated as that
! The largest armies we hear about in LotR are 7-8,000 strong.
Dont forget, villages and towns exist only in name. The only place you actually see the words: village and town and city is when establishing an embassy, and in you advisor screen. If we make it so aqueducts come in the third era, and hospitals in the fourth, then the
only towns, (thats level 2 for size) on the map will be your capital and a city next to a river\lake.
So you will be seeing less size 12 cities this way, from my experience anyway.
Again, for the Dwarves. I think we should definitely clarify that they are Dwarves, If I were to say smiths then it wouldnt be anything special. however, Dwarven smiths is an automatic (hey, they must be very skilled and smart!). As for the merchant part, its pretty well known Dwarves had the best Merchants. It would be an injustice to call them traders, or something along those lines. So we either have to name the human unit a trader as Wimp suggested, or keep the Dwarven tag on the citizen.
Embryodead said that we could use spaces in the citizens name, but really I dont think its necessary in this case, and we can botch that up, its hard to see when you need a space in the civilopedia\pedia icons text, and when you dont.
Im working on the next overview for the next thread