Quibish
Pupil of Annatar
Hmmm...
I rather like Mrtn's suggestion, very workable.
I rather like Mrtn's suggestion, very workable.
mrtn said:Yeah, I also think Noldor cities should be different to the more earthbound (aka forest hippie) elves.
One possibility is to make it like this:
High: Gondor, Arnor, Númenor, Noldor
Middle-Low: Rohan, Northmen, Isengard, Easterlings, Harad, The Shire
Dwarves: Dwarves
Evil:Mordor, Angmar
Grey and Dark Elves: Sindar, Moriquendi
If the popHeads for the High guys are beardless it should work to put the Noldor with the men.
This way the Moriquendi and Sindar can use the elf city gfx I made.
The High can possibly use the cities aaglo made a while back.
Did I imply I didn't like it? I think it's OK, and better than the ones you listed here.PCHighway said:Do you think the word "bandit" itself not a good choice, The Last Conformist? Do you have some other suggestions?
Highwaymen, outlaws, brigands, plunderers, ravagers, pillagers.
Not off-hand. Could do a bit of research, tho.Do you know of an Old English word that would fit the bill?
RRnut said:I've said this before, I'll say it again, I do not like barbs being humans! The reason? In ME, brigands, robbers, ruffians, accountants, etc. attack good peoples. They are in league with evil peoples. Wolves, spiders, and other such beasties attack indiscriminately, both good and evil peoples.
RRnut said:Civ3 barbs attack all peoples including the "evil races."
ME brigands and robbers only attacked good people.
Therefore ME brigands and robbers cannot be represented by CIV3 Barbs.
RRnut said:So i reccommend that barbs are:
Wolves for basic barb, perhaps wolf pack?
Spider for advanced barb.
Storm for sea barb.
RRnut said:The storm would also help represent the conditions during the ban of the Valar, quite a decent bit of realism. Give them quite high stats, about the same as an elvish ship of the period.
RRnut said:If everybody else decides that human barbs are the way to go, then make call them brigands or ruffians. however, I think that a better use for them would be to make them hidden nationality units 2-1-2 ATAR low cost in 4th era available to evil civs. would make good raiders that would be useful for raiding for workers and such things.