Middle-Earth: Lord of the Mods (XIII)

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Hullo, people. So, we've got a Hobbit worker? Neat. Now, we just need to get an iron-masked dwarf too! :D

Suggested consolidated Arnorian list:

Annúminas
Fornost
Bree
Amon Sûl
Archet
Tharbad
Elostirion
Coombe
Staddle
Emyn Beraid
Lake Nenuial
Emyn Uial
Tyrn Gorthad
Arthedain
Cardolan
Rhudaur
Baranduin
Gwathló
Eryn Vorn
Mitheithel
Chetwood
Minhiriath
Old Forest
Enedwaith
Midgewater
Nîn-in-Eilph
Norbury
Weathertop
Deadman's Dike
Ettenmoors
White towers
 
Gondor:

Osgiliath
Minas Tirith
Minas Ithil
Pelargir
Dol Amroth
Edhellond
Linhir
Ethring
Calembel
Tarnost
Cair Andros
Erech
Henneth Annûn
Tharbad
Argonath
Angrenost
Mindolluin
Anórien
Ithilien
Lossarnach
Lebennin
Dor-en-Ernil
Lamedon
Belfalas
Anfalas
Andrast
Tol Falas
Ras Morthil
Amon Dîn
Eilenach
Nardol
Erelas
Minrimmon
Calenhad
Halifirien
Firien Wood
Emyn Arnen
Pinnath Gelin
Ered Nimrais
Harondor
Grey Wood
Druádan Forest
Cormallen
Enedwaith
Minas Arnor
Langstrand
White Mountains





Isengard:

Isengard
Angrenost
Sir Angren
Fangorn Forest
Adorn
Methedras
Dunland
Entwood
Isen

... more to come ...
 
Thanks TLC. :goodjob:
Shouldn't Tharbad go to Arnor instead? I remember it as a "joint venture" city for both Gondor and Arnor, and as the Arnorian list is shorter... :undecide:
 
Indeed, "thanks" to TLC, and "good call" to mrtn.

---Edit:

Well, look at that! I rolled over the 1,000 post mark 79 posts ago. Well well well, look at me go. Such a mover and shaker, I am. My dear wife would be duly unimpressed! :lol:
 
Mithadan said:
Indeed, "thanks" to TLC, and "good call" to mrtn.

---Edit:

Well, look at that! I rolled over the 1,000 post mark 79 posts ago. Well well well, look at me go. Such a mover and shaker, I am. My dear wife would be duly unimpressed! :lol:

This is the vice!!! :lol:

Yes, first things first. I really want to play that mod.
 
mrtn said:
Thanks TLC. :goodjob:
Shouldn't Tharbad go to Arnor instead? I remember it as a "joint venture" city for both Gondor and Arnor, and as the Arnorian list is shorter... :undecide:
Y'know, if we put it in both lists, which ever get to it first gets it, and the other one simply skips it when it reaches it in it's list. How about both get it, but Arnor some several cities earlier?
 
TLC, are you saying that if a city of the next name already exists, it skips to the next one on the civ's list? That's a handy little trick, and could probably be used for a few other cities too, like some of the Elven cities.

I'm glad to see Mr Do is as excited about the hobbit worker as the rest of us :D (Sorry, just had to say that, I'll return to lurking now)
 
Weasel Op said:
TLC, are you saying that if a city of the next name already exists, it skips to the next one on the civ's list? That's a handy little trick, and could probably be used for a few other cities too, like some of the Elven cities.
Yep. It's used in TAM, and works well.
 
The Last Conformist said:
Y'know, if we put it in both lists, which ever get to it first gets it, and the other one simply skips it when it reaches it in it's list. How about both get it, but Arnor some several cities earlier?
Of course that's the obvious solution! *smacks hand to forehead*
embryodead use it for Lahmia and *whatever the egyptians are called*; I should have thought about that.
 
mrtn said:
Of course that's the obvious solution! *smacks hand to forehead*
*smacks hand to mrtn's forehead*
Duh, why didn't you tell me ;).
Well actually I'm posting for other reasons than smacking mrtn around. I had a couple ideas I wanted to run by the masses.

City building.
These two words might not seem like much, or make much sense until I elaborate. City building in the sense I am using it is basically adding more depth to the buildings and improvements in cities. This isn't necessarily adding more buildings to the already large pool of improvements. This is about adding more in depth, specific improvements. For instance, capitals have always been important throughout history. In ancient and medieval history (as well as Middle-earth fantasy) capitals were almost always the most influential and powerful cities of their time. I would like to add some more depth to the capital city by having a series of buildings appear throughout the tech tree. The buildings would require the palace to be built, and would offer small improvements. Often times these improvements would be city based, other time nation based. For instance, a "Royal Court" building could both increase the chance of leader appearance and add a +50% lux output to the capital. Or a "Royal Armory" could increase army value and produce a well armored unit every so many turns. A similar thing could be done with the FP equivalent.
The problem with this, is it would need to be civilization specific and it would take up time. I wouldn't try this until after the alpha was released. Each race would need it's own version of the improvements if some created units.

Also, radius specific buildings could be added. If a city had horses in its radius, it could build a husbandry. Later on at a different tech, it could build a horse-breeders guild (names are lame, I know). The improvements would probably help with the shield and food output and be cheaper to build than a factory and granary. This is almost extending a resource to a more dynamic level. The resource Horses give shields and food, so would it's spin off buildings. The buildings wouldn't give much extra, but there would be enough reason to build them.

Let me know what you think. Some down sides may be that it is too much micro-management. Or it just doesn't seem like it would add more depth. It could cause to confusion as well.
 
Well, I've been thinking about such radius-specific buildings too, and ways to add them. So, yes, I think it's a good idea. ;) I've always been fond of those buildings in WH2.
The capital buildings should probably give small city-specific stuff (like +25% science/trade/production), and not civ-wide stuff (more leaders).
 
I like the idea, but wouldn´t it take too much time to complete more improvements when, maybe you want to release military units one after another?

Anyway, if you think it possible, just do it, it sounds good.
 
I'm all over ideas like that, balance be damned (okay, I'm sure somebody else will take care of the balancing). I guess it will boil down to how much work you (PCH) want to put into it, after the alpha or whenever.
 
Release it, and be sure that I'll critique the balance. :) Add as much stuff as you possibly can.

RRnut
 
RRnut said:
Release it, and be sure that I'll critique the balance. :) Add as much stuff as you possibly can.

RRnut

That sounds like a threat, "improve things and I´ll destroy them"... :lol:

Just joking.
 
Precisely my point. It's about the only thing that I'm good at...

RRNut
 
RRnut said:
Precisely my point. It's about the only thing that I'm good at...

RRNut

Me too, I´m only good when giving my opinion. But I´m trying to create a mod myself, so I´ll be suffering what creators suffer.
 
Mordor:

Barad-Dûr
Minas Morgul
Dol Guldur
Orodruin
Cirith Ungol
Morannon
Carchost
Narchost
Durthang
Carach Angren
Gorgoroth
Nurn
Udûn
Morgai
Lithlad
Dagorlad
Morgulduin
Ephel Duath
Ered Lithui
Cirith Gorgor
Lugburz
Amon Amarth
Imlad Morgul
Dead Marshes
Dark Tower
Black Gate
Minas Ithil
Isenmouthe
Shelob's Lair
Khand
 
TLC: I noticedd that you put a 30 cities list. Couldn´t it happen that in random map mode a civ could have more than 30 cities?
 
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