Middle-Earth: Lord of the Mods (XIII)

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I like the sound of that much better, for a city especially.

(Y'know, in my personal epic mod, I think I'm going to call the Enkidu Warrior a "Beorning" and make it some sort of mythical bear warrior dude to be used as a Warrior replacement for Northern civs...I mean heck, I've already got Amazon units running around, so why not? :))
 
Oh.

Then again, a city or settlement with the name "Beornings" isn't canonical either! Whatever...
 
Not to cause offense or anything, but something tells me the only people who would vote in that poll would be you two. ;)
Second order of business are the resources. I had to wing the appearance ratios and disappearance probabilities for charcoal and copper, so let me run them by you guys now.
Code:
[u][b]Resource	Disappearance		Appearance[/b]
Iron		1000			170
Copper		400			150
Charcoal	800			160[/u]
Thirdly, we agreed to add some resources that would only appear in mountains and be accessible (and visible) solely to the Dwarves. I came up with this:
Code:
[u][b]Name			Type	F/S/C	Disappearance	Appearance[/b]
Mithril Lode		Strat	0/2/2	1000		100
Beryls (Emeralds)	Lux	0/0/1	600		120
Jewels			Bonus	0/0/2	N/A		N/A[/u]
Beryls were typically "elf tokens," I think that this one resource should also be able to be seen by Elves, and therefore traded. However, since it is a luxury I won't argue the point. If we don't allow Elves to see it, we may as well simply call it an emerald. Mithril Lode is a strat as you can see. Unlike regular Mithril, which is a lux, I think this resource should only appear once and not cause happiness. It is basically Mithril in its raw form. I believe that we should make duplicate units for the Dwarven units that require Mithril, with one unit upgrading to its counterpart. This way Mithril Lode can be used in place of Mithril if it is available. If not then Mithril Lode could spawn a few improvements or wonders. Speaking of which, we have a wonder that can "explode or meltdown," while it has the same effect, it is viewed as a "balrog" and has changed text names. I was thinking that this isn't very risky. But what if we made multiple buildings, each requiring a predecessor SM wonder than can meltdown. Sort of like "Mithril Mine" upgrades to "Mithril Mine Complex" and each can explode or meltdown: basically compounding the danger. By having multiple buildings that can cause that, the meltdowns would become more frequent the "deeper" you build.

Lastly I wanted to talk about resource icons. Normally I would just ask Mrtn but he has been AWOL lately. As I've repeatedly said I have problems telling colors apart, aka colorblind. Does the copper icon look like copper? Or is it greenish? Also what the hell does lebethron look like? I've read reports on TEA saying it was fair, yet I've also read in a book source that it was a "black wood." So for now I am using Mallorn Trees.
 
The Last Conformist said:
Unfortunately, meltdowns only happens if the city goes into civil disorder. I'm not seeing that happening a lot with a such SW in it ...
As far as I understand things meltdowns doesn't happen if you use the city governors (thus avoiding multi-turn anarchy/civil disorder/whatever the correct term is). I don't think too much time should be spent on this.
 
If the discussion is about civil disorders and city production, you just have to set the governor to get in charge of this, for all the cities.
 
mrtn said:
As far as I understand things meltdowns doesn't happen if you use the city governors (thus avoiding multi-turn anarchy/civil disorder/whatever the correct term is). I don't think too much time should be spent on this.
This should be right, but there is, or at least in PTW was, a bug that in rare instances let a ciy under a governor go into disorder. Players who are into micromanagement will avoid it manually anyway, and even the laziest will keep an extra eye on the happiness of a city with a such wonder. Anyway, it's not likely to happen with any sort of frequency.
 
Doesn't look like mrtn is AWOL!
PCHighway said:
Not to cause offense or anything, but something tells me the only people who would vote in that poll would be you two.
No poll! I have been qualifying my remarks with words like "whatever" for a reason, eh.

The copper icon looks fine to me (it doesn't look green), and the mallorn trees should do fine as lebethron -- or do we also have a mallorn resource? I don't recall that we did, but it's been a while...

...no clue on the disorder stuff. My new world record for civ longevity brought me to advanced flight or thereabouts; I did not manage to keep myself interested long enough to reach nuclear power. I'm sure you folks will be able to come up with something satisfactory without me.
 
The Last Conformist said:
This should be right, but there is, or at least in PTW was, a bug that in rare instances let a city under a governor go into disorder. Players who are into micromanagement will avoid it manually anyway, and even the laziest will keep an extra eye on the happiness of a city with a such wonder. Anyway, it's not likely to happen with any sort of frequency.
I wonder why Firaxis even bothered to include the 'meltdown' option :hmm:? To be honest, I rarely built nuclear plants in the game. Like Mithadan I lost interest when the load between turns started taking 3 minutes. What would happen if the wonder also gave an unhappy face? Each complex would eventually pile up the unhappiness. Perhaps allowing room for that bug to slip in?
Mithadan said:
Doesn't look like mrtn is AWOL! No poll! I have been qualifying my remarks with words like "whatever" for a reason, eh.
You hear that TLC, he submits ;).
Mithadan said:
The copper icon looks fine to me (it doesn't look green), and the mallorn trees should do fine as lebethron -- or do we also have a mallorn resource? I don't recall that we did, but it's been a while...
Sure Mrtn is back now, and he is helping pick the icons now. He has something against non-isometric resources, so we will probably be changing copper and lebethron.
No one seems to care about the stats of the resources mentioned above? I'll take the silence as a 'yes.'
 
PCHighway said:
Not to cause offense or anything, but something tells me the only people who would vote in that poll would be you two. ;)
Second order of business are the resources. I had to wing the appearance ratios and disappearance probabilities for charcoal and copper, so let me run them by you guys now.
Code:
[u][b]Resource	Disappearance		Appearance[/b]
Iron		1000			170
Copper		400			150
Charcoal	800			160[/u]
Thirdly, we agreed to add some resources that would only appear in mountains and be accessible (and visible) solely to the Dwarves. I came up with this:
Code:
[u][b]Name			Type	F/S/C	Disappearance	Appearance[/b]
Mithril Lode		Strat	0/2/2	1000		100
Beryls (Emeralds)	Lux	0/0/1	600		120
Jewels			Bonus	0/0/2	N/A		N/A[/u]
Beryls were typically "elf tokens," I think that this one resource should also be able to be seen by Elves, and therefore traded. However, since it is a luxury I won't argue the point. If we don't allow Elves to see it, we may as well simply call it an emerald. Mithril Lode is a strat as you can see. Unlike regular Mithril, which is a lux, I think this resource should only appear once and not cause happiness. It is basically Mithril in its raw form. I believe that we should make duplicate units for the Dwarven units that require Mithril, with one unit upgrading to its counterpart. This way Mithril Lode can be used in place of Mithril if it is available. If not then Mithril Lode could spawn a few improvements or wonders. Speaking of which, we have a wonder that can "explode or meltdown," while it has the same effect, it is viewed as a "balrog" and has changed text names. I was thinking that this isn't very risky. But what if we made multiple buildings, each requiring a predecessor SM wonder than can meltdown. Sort of like "Mithril Mine" upgrades to "Mithril Mine Complex" and each can explode or meltdown: basically compounding the danger. By having multiple buildings that can cause that, the meltdowns would become more frequent the "deeper" you build.

Lastly I wanted to talk about resource icons. Normally I would just ask Mrtn but he has been AWOL lately. As I've repeatedly said I have problems telling colors apart, aka colorblind. Does the copper icon look like copper? Or is it greenish? Also what the hell does lebethron look like? I've read reports on TEA saying it was fair, yet I've also read in a book source that it was a "black wood." So for now I am using Mallorn Trees.

Is there any Pearls? Didnt the Faladrim..heh screwed up that word. Restart.
Didnt Cirdan and his people trade the Dwarves for weapons with Pearls found around the Isle of Balar? Pretty sure they did. So I hope you include Pearls. Or perhaps they are a Luxury item.
 
lotrKruzr said:
Is there any Pearls? Didnt the Faladrim..heh screwed up that word. Restart.
Didnt Cirdan and his people trade the Dwarves for weapons with Pearls found around the Isle of Balar? Pretty sure they did. So I hope you include Pearls. Or perhaps they are a Luxury item.
No need to quote the whole post for that...

You can't have strat/luxs in water, only bonus resources.
 
lotrKruzr said:
Didnt Cirdan and his people trade the Dwarves for weapons with Pearls found around the Isle of Balar? Pretty sure they did. So I hope you include Pearls. Or perhaps they are a Luxury item.
Well as Mrtn's stated you can't build a road to the luxury. The only use a pearl would have would be that of a bonus resource. Also, embryodead did some testing and discovered that the more resources you have on a terrain type, the less space there is for all the resources on that terrain type. Because there is less space, you will get less resources appearing. This happens with Fish. If you have pearls as well as Fish, you will probably get half as many fish appearing in the coast. That is a big deal, seeing as how fish are abundant resources. We could put pearls in marsh, although it would be inaccurate. It could work as a luxury there as well.
 
Re: Beryls -- weren't Elves not able to build roads in mountains? Or did that change? Beorningas sounds good, I don't know about it as a city name, but the sound of it is great!

I always like more resources... The adding up of Mithril mines sounds good.

RRNut
 
Rohan:

Edoras
Aldburg
Underharrow
Upbourn
Hornburg
Dunharrow
Helm's Deep
Eastfold
Westfold
Folde
Harrowdale
West Emnet
East Emnet
Firienfeld
Wold
Fenmarch
Firien Wood
Fords of Isen
Emyn Muil
Dimholt
Morthrond Vale
Gap of Rohan
Entwade
Trihyrne
Entwood
Snowbourn
Limlight Dale
Entwash
Starkhorn Valley
Mering Stream
Dwimorberg
Sarn Gebir
Adorn
Isen
Dunharg
Blackroot
Onodló
Fangorn
Calenardhon
 
RRnut, shhhhh! ;)
PCHighway said:
Beryls were typically "elf tokens," I think that this one resource should also be able to be seen by Elves, and therefore traded. However, since it is a luxury I won't argue the point. If we don't allow Elves to see it, we may as well simply call it an emerald.
There is really no point in having it unless the Elves can see it as well. They were most valued by the Elves as a gem, not the Dwarves. The idea behind having it visable to only these civs, is so the Dwarves can trade it with the Elves. If that isn't accepted a generic resource would do.

TLC, thank you very much revising the city lists, puts my mind at ease :).

Does anyone have any idea what Mithril and Mithril Lode should look like? Shiny, metallic, we got that. There are some attached possible resources below. The first four are your choices. The Iron (5th resource) and silver (sixth resource) are there for comparison.
Personally I see number 1 as Mithril Lode and Number 2 as Mithril.
(The bottom row of resources is a darker form, the first 3 resources were made by Vuldacon)
 
PCHighway said:
RRnut, shhhhh! ;)
Too late, I heard him! :devil2:

I'm cool with nos 1 & 2 for Mithril Lode and Mithril, respectively (I prefer the shinier over the darker version, if that matters).
 
Mithadan said:
I'm cool with nos 1 & 2 for Mithril Lode and Mithril, respectively (I prefer the shinier over the darker version, if that matters).
I agree..

If I have any vote in this anyway;)
 
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