The Last Conformist
Irresistibly Attractive
If memory serves, the OE form should be beorningas.
[u][b]Resource Disappearance Appearance[/b]
Iron 1000 170
Copper 400 150
Charcoal 800 160[/u]
[u][b]Name Type F/S/C Disappearance Appearance[/b]
Mithril Lode Strat 0/2/2 1000 100
Beryls (Emeralds) Lux 0/0/1 600 120
Jewels Bonus 0/0/2 N/A N/A[/u]
As far as I understand things meltdowns doesn't happen if you use the city governors (thus avoiding multi-turn anarchy/civil disorder/whatever the correct term is). I don't think too much time should be spent on this.The Last Conformist said:Unfortunately, meltdowns only happens if the city goes into civil disorder. I'm not seeing that happening a lot with a such SW in it ...
This should be right, but there is, or at least in PTW was, a bug that in rare instances let a ciy under a governor go into disorder. Players who are into micromanagement will avoid it manually anyway, and even the laziest will keep an extra eye on the happiness of a city with a such wonder. Anyway, it's not likely to happen with any sort of frequency.mrtn said:As far as I understand things meltdowns doesn't happen if you use the city governors (thus avoiding multi-turn anarchy/civil disorder/whatever the correct term is). I don't think too much time should be spent on this.
No poll! I have been qualifying my remarks with words like "whatever" for a reason, eh.PCHighway said:Not to cause offense or anything, but something tells me the only people who would vote in that poll would be you two.
I wonder why Firaxis even bothered to include the 'meltdown' optionThe Last Conformist said:This should be right, but there is, or at least in PTW was, a bug that in rare instances let a city under a governor go into disorder. Players who are into micromanagement will avoid it manually anyway, and even the laziest will keep an extra eye on the happiness of a city with a such wonder. Anyway, it's not likely to happen with any sort of frequency.
You hear that TLC, he submitsMithadan said:Doesn't look like mrtn is AWOL! No poll! I have been qualifying my remarks with words like "whatever" for a reason, eh.
Sure Mrtn is back now, and he is helping pick the icons now. He has something against non-isometric resources, so we will probably be changing copper and lebethron.Mithadan said:The copper icon looks fine to me (it doesn't look green), and the mallorn trees should do fine as lebethron -- or do we also have a mallorn resource? I don't recall that we did, but it's been a while...
PCHighway said:Not to cause offense or anything, but something tells me the only people who would vote in that poll would be you two.
Second order of business are the resources. I had to wing the appearance ratios and disappearance probabilities for charcoal and copper, so let me run them by you guys now.
Thirdly, we agreed to add some resources that would only appear in mountains and be accessible (and visible) solely to the Dwarves. I came up with this:Code:[u][b]Resource Disappearance Appearance[/b] Iron 1000 170 Copper 400 150 Charcoal 800 160[/u]
Beryls were typically "elf tokens," I think that this one resource should also be able to be seen by Elves, and therefore traded. However, since it is a luxury I won't argue the point. If we don't allow Elves to see it, we may as well simply call it an emerald. Mithril Lode is a strat as you can see. Unlike regular Mithril, which is a lux, I think this resource should only appear once and not cause happiness. It is basically Mithril in its raw form. I believe that we should make duplicate units for the Dwarven units that require Mithril, with one unit upgrading to its counterpart. This way Mithril Lode can be used in place of Mithril if it is available. If not then Mithril Lode could spawn a few improvements or wonders. Speaking of which, we have a wonder that can "explode or meltdown," while it has the same effect, it is viewed as a "balrog" and has changed text names. I was thinking that this isn't very risky. But what if we made multiple buildings, each requiring a predecessor SM wonder than can meltdown. Sort of like "Mithril Mine" upgrades to "Mithril Mine Complex" and each can explode or meltdown: basically compounding the danger. By having multiple buildings that can cause that, the meltdowns would become more frequent the "deeper" you build.Code:[u][b]Name Type F/S/C Disappearance Appearance[/b] Mithril Lode Strat 0/2/2 1000 100 Beryls (Emeralds) Lux 0/0/1 600 120 Jewels Bonus 0/0/2 N/A N/A[/u]
Lastly I wanted to talk about resource icons. Normally I would just ask Mrtn but he has been AWOL lately. As I've repeatedly said I have problems telling colors apart, aka colorblind. Does the copper icon look like copper? Or is it greenish? Also what the hell does lebethron look like? I've read reports on TEA saying it was fair, yet I've also read in a book source that it was a "black wood." So for now I am using Mallorn Trees.
No need to quote the whole post for that...lotrKruzr said:Is there any Pearls? Didnt the Faladrim..heh screwed up that word. Restart.
Didnt Cirdan and his people trade the Dwarves for weapons with Pearls found around the Isle of Balar? Pretty sure they did. So I hope you include Pearls. Or perhaps they are a Luxury item.
Well as Mrtn's stated you can't build a road to the luxury. The only use a pearl would have would be that of a bonus resource. Also, embryodead did some testing and discovered that the more resources you have on a terrain type, the less space there is for all the resources on that terrain type. Because there is less space, you will get less resources appearing. This happens with Fish. If you have pearls as well as Fish, you will probably get half as many fish appearing in the coast. That is a big deal, seeing as how fish are abundant resources. We could put pearls in marsh, although it would be inaccurate. It could work as a luxury there as well.lotrKruzr said:Didnt Cirdan and his people trade the Dwarves for weapons with Pearls found around the Isle of Balar? Pretty sure they did. So I hope you include Pearls. Or perhaps they are a Luxury item.
There is really no point in having it unless the Elves can see it as well. They were most valued by the Elves as a gem, not the Dwarves. The idea behind having it visable to only these civs, is so the Dwarves can trade it with the Elves. If that isn't accepted a generic resource would do.PCHighway said:Beryls were typically "elf tokens," I think that this one resource should also be able to be seen by Elves, and therefore traded. However, since it is a luxury I won't argue the point. If we don't allow Elves to see it, we may as well simply call it an emerald.
Too late, I heard him! :devil2:PCHighway said:RRnut, shhhhh!![]()
I agree..Mithadan said:I'm cool with nos 1 & 2 for Mithril Lode and Mithril, respectively (I prefer the shinier over the darker version, if that matters).