I'm sure many have noticed that you can load units into a boat, and while on the ocean, wake them and put them into a different boat.
If you're smart, you have a boat waiting right at the last square that the boat with passangers can reach. Then, you wake all the passangers, and load them into a boat that can go another several squares. This means that if you have enough ships on the sea, and they are spaced correctly, your passangers can cover an unlimited distance in one round.
I had just tested this to its ultimate limit: I was about to win GOTM5 and had a bunch of galleys that I didn't need anymore. I set them up so that a settler boarded one of them, transferred to another, and again, until he went all the way around the world in just one turn. He then went a little further still, and was unloaded in a city on an insland. He was still able to walk three squares on a road, and that very same round make a city on this island. That's a lot of action for that settler in one turn.
But seriously, there are many cases where this midsea shiphopping is really practical. If you have railroads, enough ships and naval superiority, there is no excuse for why any combat unit should not join the fight on the turn that it is created, no matter where it was "born." This strategy is very useful when you are fighting a bitter war on a foreign contitnent and need to bring fresh reinforcements to the front lines fast.
Does anybody else use this strategy? When? Is this an "exploit?"
If you're smart, you have a boat waiting right at the last square that the boat with passangers can reach. Then, you wake all the passangers, and load them into a boat that can go another several squares. This means that if you have enough ships on the sea, and they are spaced correctly, your passangers can cover an unlimited distance in one round.
I had just tested this to its ultimate limit: I was about to win GOTM5 and had a bunch of galleys that I didn't need anymore. I set them up so that a settler boarded one of them, transferred to another, and again, until he went all the way around the world in just one turn. He then went a little further still, and was unloaded in a city on an insland. He was still able to walk three squares on a road, and that very same round make a city on this island. That's a lot of action for that settler in one turn.
But seriously, there are many cases where this midsea shiphopping is really practical. If you have railroads, enough ships and naval superiority, there is no excuse for why any combat unit should not join the fight on the turn that it is created, no matter where it was "born." This strategy is very useful when you are fighting a bitter war on a foreign contitnent and need to bring fresh reinforcements to the front lines fast.
Does anybody else use this strategy? When? Is this an "exploit?"