Sword_Of_Geddon
Arbiter of the Sword
Wow thankyou very much! You really got the hang out of converting units. First it was buildings.
Hey Matsuda you working on anything? I haven't see Toad post in abit I imagine he took a break for the Holidays.
I made some progress on some models, but they need finishing.
A question to all the experts here.
Spoiler Unit picture :
Say, I have something like this unit. It's designed to be a static emplaced artillery. Generally, I'm quite satisfied with the way it works, but in an ideal world, the base of the unit would not rotate to face the enemy, just the cannon. I found no way to do this - even if it is not animated at all, the mesh still rotates to face the attack direction. Does anyone have any ideas of how I could keep the base always facing one way and never rotating?
A question to all the experts here.
Spoiler Unit picture :
Say, I have something like this unit. It's designed to be a static emplaced artillery. Generally, I'm quite satisfied with the way it works, but in an ideal world, the base of the unit would not rotate to face the enemy, just the cannon. I found no way to do this - even if it is not animated at all, the mesh still rotates to face the attack direction. Does anyone have any ideas of how I could keep the base always facing one way and never rotating?
Where and how did you learn to convert those? If the models from Civ V and 6 mods were extracted, maybe I could try my hand at it.
I'm not in anim, but maybe having a look to the destroyer/battleship turret anim?