Discussion in 'Civ6 - General Discussions' started by Sansa_Stark, Sep 24, 2016.
It would be very nice if some of you would show us both trees with all the tooltips, please, please
It is -75% growth when the population = housing.
Can confirm, I've been here for... a while.
I've always been a lurker rather than an active poster though.
Edit: Obviously I can't comment on any game related questions right now, but I can say that I've been making a list of things that I'd like to test or check out. I also have some non-LP videos planned for... things.
Everything related to aerial combat.
Whether the UN going missing significantly detracts from the feel of late game.
Viability of each of the win conditions.
Arabia, Sumer, Russia (if they are in there).
Do different Great Works from a single Artist have different yields?
as in, Beethoven's 5th & 9th Symphonies. Is the choice merely based on what song you want to be able to hear during the game?
Are museum Theming Bonuses still in the game?
What kinds of various artifacts are in? Shipwrecks? Dinosaurs? Do different artifacts have different yields?
Do individual Great People look different now?
Sun Tzu's unit icon in the latest stream looked pretty "asian." Much different than the actual unit model which looked a bit Roman. Makes me wonder how Joan of Arc will look. Or Patton vs Rommel.
Canals? Canals canals?
What's the deal with the Naturalist unit?
Does it have charges? Can it make canals? What about canals?
What are the bonuses of some of the late game techs/civics?
I refuse to believe Nanotechnology's only bonus is some bonus to plantations.
What's the deal with Resorts?
Is the music *really* procedurally generated?
Early on it was implied that if you were America and you met Japan, you'd hear "Hard Times Come Again No More" played with a Shamisen. Was that reckless speculation on the games-media's part?
Show us every single ethnic variation of every single unit just do it
believe in yourself
what are the ultimate promotions in each class's promotion tree?
We already know Melee & Recon, but what about Ranged, Anti-Cav, Heavy-Cav, Light-Cav, Support, Naval-Melee, & Naval-Ranged?
What can Spies do in each individual district/tile
And can they do anything to Forts/Airstrips/Missle Silos(??)/etc
What happens if you attach a religious unit to a military one
Can religious combat be waged that way? Would it at least get movement bonuses if attached to a cavalry unit?
Tiles have subtle graphical effects to signify whether or not they're being worked. What are they?
All of them. Every single one. I need to know.
Encampments make you choose between Barracks & Stables, and Theatre Districts between Art and Archaeology Museums. Is this dichotomy found anywhere else?
Aerodromes or Industrial Zones perhaps?
I would love to see all the promotion trees for classes we haven't seen yet - ranged, cavalry, seige, fighters, bombers.
And I would like to see district project yields, as another poster already put in - how many GPPs from a given district project? These projects could be a very important or interesting economic choice.
Regional effects would be another point of interest. Do all industrial zones get a 6 tile effect after building a factory? Could we get clarity on what advantage Japan's electronic factory actually gives? And do entertainment districts have a regional effect from the start?
Thank you and have fun checking the game out!
What are the upgrade pays of the different unit types?
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What is the formula (or at least the rough speed) for the escalating cost of districts? Is it the same for every district you build, or does it vary based on district type, policies, era, etc?
Do AI legions build forts.
I'll be there!
Now get that next XCom series going.
I just want to see a sprawling, massive empire with lots of developed tiles and cities. Please don't throw down 3-4 cities and stop this time! Try REXing and see how it goes!
For the youtubers I understand it was more time constraints than anything else last time... just a little let down by the official dev livestreams in that regard.
Edit: To give an idea of what I'm speaking of, the Kongo video had, I believe, five cities in the modern era. I would expect at least ten to a dozen for a good-sized empire of that era.
2 questions: How's the AI and How's the performance on bigger maps in late game.
Can units be upgraded in the field, or do they need to come back to your own territory like in Civ 5?
Anything on Spies
Thanks man, I edited OP so everything should be there, if there's anything missing on your list we appreciate if you add it there
Also what are the formula for escalating cost of settlers, builders etc. And is there anything else that would stop you from spamming cities. Would be really nice to see someone really go for REX and see what would happen.
Also, what are the actual number of difficulty settings, and the difference between them.
Are the following features from Civ5 not in the game?
Can you show the use of specialists in districts?
Can you play for a while with tile yields turned on? (Was shown in a few previous L2P but they weren't updating properly)
Can we see what the options are under the Discuss menu in diplomacy in different eras?
How free are you to use menus, etc. while the other civs are taking their turns?
Please include the set up screens when creating your game if permitted.
Research Agreements were mentioned in a Eureka Moment text.
How about touch screen play? Will tablets like Surface Pro 3/4 be supported?
Supposedly Civ V works on Surface Pros, but it keeps crashing on mine.
Separate names with a comma.