Posidonius
Civherder
Not sure if anyone has figured out why this happens, but i noticed something odd recently. Still in BC years, and the Military Advisor page reported that i had 2 Militia and 2 Catapults. In fact i only had one of each. Here's the thing, both of them were units of NONE, meaning that i bought them off another civ. All the other numbers of "active" units were correct, and all tied to one of my cities. Could this be the source of the Mil Advisor's counting being off?
In many games, i'll end with no Phalanxes in 2040 AD, but the Mil Advisor reports a couple. Could it be that a unit of NONE is tallied as two when you bribe it, and when that unit is killed or disbanded the list is only reduced by one?
Found an old thread where it was decided that these phantom units do not count towards your 128-unit limit, so i'm not concerned, just curious.
On a related note, do SpaceShip parts count towards your 128-unit limit? Wouldn't think so, but it seems that whenever i get the SS going, have an increasingly difficult time with the unit limit. Is this a real effect, or just a side effect via the fact that when the SS is possible the civ has grown so large that i'd be having that kind of trouble anyway?
In many games, i'll end with no Phalanxes in 2040 AD, but the Mil Advisor reports a couple. Could it be that a unit of NONE is tallied as two when you bribe it, and when that unit is killed or disbanded the list is only reduced by one?
Found an old thread where it was decided that these phantom units do not count towards your 128-unit limit, so i'm not concerned, just curious.
On a related note, do SpaceShip parts count towards your 128-unit limit? Wouldn't think so, but it seems that whenever i get the SS going, have an increasingly difficult time with the unit limit. Is this a real effect, or just a side effect via the fact that when the SS is possible the civ has grown so large that i'd be having that kind of trouble anyway?