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Mil MI 26 (transport helicopter)

Discussion in 'Civ4 - Unit Graphics' started by nautil, Mar 22, 2006.

  1. nautil

    nautil Chieftain

    Joined:
    Feb 27, 2006
    Messages:
    121
    Location:
    israel,ashdod
    I just had to model this monstrous machine - Mil MI 26, the heaviest and most powerfull helicopter in the world, Just to give an idea of it's dimensions - lengh: 33.73m ,height: 8.15m ,main rotor diameter: 32m. It can carry about 85 troopers or 20000 kg gargo inside or 18500 kg suspended.
    As for model itself, it was quite easy task, moreover i has only one big rotor. so i had no problem to animate and position it correctly. I made two skins for this unit - one is green camo with russian markings ( red star), second is sand camo, without any markings. Model is about 1250 polys.
    Enjoy !

    P.S. How to new units guide
    P.S.S. F-117 is on its way...
     

    Attached Files:

  2. snafusmith

    snafusmith Unit Maker

    Joined:
    Nov 1, 2005
    Messages:
    1,548
    Location:
    I've been everywhere, man
    Wow, nice job. It's good to know my troops will always have a helo waiting!
     
  3. boneys26

    boneys26 BTS Play session tester

    Joined:
    Nov 24, 2005
    Messages:
    839
    Location:
    Coventry, England
    Dam Nautil :eek: didn't think I was going to see another unit that quick I've only just finished playing with the chinook now i got this one to play with......:crazyeye:


    ps the mrs is starting to hate you but she hates everyone that gets my attention and keeps me on the pc ;) :lol: keep em comming :goodjob:
     
  4. eoo2

    eoo2 Digital Brickmason

    Joined:
    Jun 14, 2004
    Messages:
    63
    Location:
    North Carolina
    Nice one, Nautil.

    You're really dominating the world of aircraft models these days, and your helicopters are excellent work.

    Have you considered doing a regular Vietman-era "Huey"?
     
  5. civfan2.0

    civfan2.0 Chieftain

    Joined:
    Jul 14, 2007
    Messages:
    26
    :eek: :eek: :eek: :eek: DANG!!!! man that is good! just one question.. can it carry troops? (inside it and then airdrop, like in civ3) also it would be sweet if paratroopers (BtS) get an extra att. or def. bonus after their dropped off its just an idea... still great unit:goodjob:
     
  6. Saltiana

    Saltiana Chieftain

    Joined:
    Aug 17, 2007
    Messages:
    31
    Location:
    Paris

    Attached Files:

  7. surdanis

    surdanis Sergeant

    Joined:
    Feb 1, 2006
    Messages:
    223
    hey, cool stuff, but did you know that the new graphic seems to disappear after the turn ends? it reverts to the original helicopter graphic. anyone else see something like this?
     
  8. mamba

    mamba Chieftain

    Joined:
    Aug 23, 2007
    Messages:
    2,520
    Do you have the graphics option "Animation Frozen" set ?
     
  9. asioasioasio

    asioasioasio Fallout Scrubber

    Joined:
    Mar 4, 2006
    Messages:
    3,058
    Location:
    Poland, EU
    You mean that model fades away - becomes invisble, and than fases in and becomes visible?
     
  10. surdanis

    surdanis Sergeant

    Joined:
    Feb 1, 2006
    Messages:
    223
    yes, i have "animations frozen" set. however, the problem i was having is that the helicopter graphic reverts to the original helo graphic (the attack helo from Civ 4) and when u click back on it, it turns into the transport helo graphic. i'll see if unclicking helps. i did notice that on some of the Next War units (namely, the Assault Mech), the unit did turn invisible like asioasioasio said. but that's something entirely different.
     
  11. mamba

    mamba Chieftain

    Joined:
    Aug 23, 2007
    Messages:
    2,520
    That is what I understood your problem to be. Did it go away when unchecking that option ? ;)
     
  12. surdanis

    surdanis Sergeant

    Joined:
    Feb 1, 2006
    Messages:
    223
    OK! it works. I clicked the "animations frozen" thing off. However, you may notice that the actual icon for the "Transport Helicopter" is still the default image for the original Attack Helo. NO biggie there, though. I've incorporated this mod into the Expanded Next War Mod. I find it funny that they can transport Tanks and Assault Mechs though! But it's ok.

    I'm currently trying to figure out a mod that allows helos to fly over water. I'm giving the FlyingMod a try but I don't want all that other stuff that comes in it...
     
  13. Gaius Octavius

    Gaius Octavius Chieftain

    Joined:
    Jul 28, 2006
    Messages:
    4,016
    That is not really much of a solution IMO. What do you say to people who have very low-end graphics cards and can't do that on huge maps? May not be a problem for you or me, but still...

    Chugginator told me that the solution lies in copying the original files (less the replaced ones) to the new unit folder, or something along those lines, so it will use those instead. I forget exactly. Has anyone ever tried that?
     
  14. mamba

    mamba Chieftain

    Joined:
    Aug 23, 2007
    Messages:
    2,520
    Well, afaik that is the only solution available to you. From how I understand it, you would need to fix the unit otherwise.
     

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