Big J Money
Emperor
- Joined
- Feb 23, 2005
- Messages
- 1,141
One complaint I've seen is how abruptly a war can end at the end of an Age. You can be sieging a city, with 1 turn until you can capture it, and then the Age ends and you get nothing for your trouble.
Coming from previous Civ games, I understand this complaint. It's not something we've had to experience before. However, I find it intriguing. In previous games, I've always felt that war & conquest is the easiest and most reliable path to victory. Being offensive, you can also ensure that an opponent does not beat you. Is your neighbor going for a cultural or science victory? Not if they lose half their cities! Additionally, I also feel that war is the easiest way to get a steamroll going against the rest of the world. Science can also steamroll, but it happens later. A military minded opponent can stop a science steamroller before they take off. Okay, enough of an intro.
What I'm interested in with Civ VII is how military play is limited to a single Age. Your goal is no longer to "take as many cities as you want", but to take as many as you can before the Age is over. There is essentially a timer. A military player must set reasonable goals and achieve them. And even when they do achieve their goals, the reset at the next Age means that any steamroll is slowed down.
Ultimately, I think looking at the end of war at the end of an Age as a "ripoff" is the wrong way to look at it, and only happens when we want the game to be like previous games. I rather intend to look at it as something to plan and prepare for. If I want to take their best city, or the city with a wonder I want, or whatever, it's up to me to make sure I succeed before the Age ends. Thoughts?
Coming from previous Civ games, I understand this complaint. It's not something we've had to experience before. However, I find it intriguing. In previous games, I've always felt that war & conquest is the easiest and most reliable path to victory. Being offensive, you can also ensure that an opponent does not beat you. Is your neighbor going for a cultural or science victory? Not if they lose half their cities! Additionally, I also feel that war is the easiest way to get a steamroll going against the rest of the world. Science can also steamroll, but it happens later. A military minded opponent can stop a science steamroller before they take off. Okay, enough of an intro.
What I'm interested in with Civ VII is how military play is limited to a single Age. Your goal is no longer to "take as many cities as you want", but to take as many as you can before the Age is over. There is essentially a timer. A military player must set reasonable goals and achieve them. And even when they do achieve their goals, the reset at the next Age means that any steamroll is slowed down.
Ultimately, I think looking at the end of war at the end of an Age as a "ripoff" is the wrong way to look at it, and only happens when we want the game to be like previous games. I rather intend to look at it as something to plan and prepare for. If I want to take their best city, or the city with a wonder I want, or whatever, it's up to me to make sure I succeed before the Age ends. Thoughts?