Military Assistance: Gifting Units to Other Civs

capitolgrilling

Chieftain
Joined
Nov 15, 2003
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Washington, DC
I am playing a scenario I've created and adjusted over several months. One of the features of CIV II I wish I had in the game is the ability to gift military units to other civs.

One of the unwritten (since their isn't a way to add it into the editor) victory conditions in my scenario is that you lose the game automatically if one of the AI civs gets destroyed. This adds a new dimension to warfare which means in addition to fighting the stronger AI's and limiting the growth, I must also ensure that no civ is the victim of mass genocide. This is inherently hard to do as one civ no matter how strong can't be everywhere on the map at once, and gifting money and techs to a civ with one city left on the other end of the map doesn't seem to be enough to keep it from being wiped out by its neighbor.

The only solution I've found is to gift captured cities to various civs. Its spreads them out in ones and two's and usually impedes the ability of one of them to wipe out the other... for a while.

Any idea if the old feature of gifting military hardware will be re-implemented in later versions of civ?
 
I know it wont be a feature but I wish it were.

One thing you could try is to give them workers in hopes it boosts their infrastructure therefore their war effort.

Nice screenshot btw.
 
You can give them the tech, you can give them the strategic resources, and you can give them the money. Then, all you can do is hope that they use it to fight with. That's basically everything but the troops from your own nation, which isn't done in real life anyway. The one exception would be the Flying Tigers which would amount to about the equiivalent of one fighter.
 
I wish they would allow gifting of units also. It was sorta useful keeping that little civ alive in Civ II, so I don't see why it can't be included in Civ III.
And "gifting" units isn't something unique to the Flying Tigers. For example, many countries contributed fighting forces in the Spanish Civil War. Not the least of which was the Germans, who used this to test some of their future tactics.
I guess my point being that giving a unit to a different civ in order to try and ensure its survival is a lagit means of power projection. Even if you do think it is cheesy that you can't have your unit back when the war is over. Selling units or using them as barter should also be allowed.
 
It is done in real life. And you don't need to go back to the Spanish war. The Iraq war is an example (foreign troops under US command)... or even our policy of giving allies surplus or current military equipment as aid.

I've found that gifting cities to allied civs, specifically ones that are weak and not at war with the same enemy saves me the headaches of having to defend those cities and frees up my main offensive force to continue on. It also helps reduce corruption in distant newly acquired and undeveloped cities with unhappy occupied citizens. They seem to magically become content if an AI civ controls them again.
 
This is yet another example of why Civ II offered more flexibilty than Civ III. It took PTW to add the advanced worker functions like Airfield, C3C added marshes.

Gifting, bribing and planting nuclear devices still don't exist. Barabarians that get off their horses and become knights or guerrilas in the appropriate age are another missing Civ II feature.

I LOVE Civ III but have always had a reservation because some of the most useful features of II were not included. The missing spy and diplomatic features could have been tied to specific technologies. There really is no excuse for the change in barbarians.
 
Photo Caption

British paratrooper and Persian Armor pass my colony guarded by a Mechanized Infantry and Parachutiste unit near the captured Egyptian city of Alexandria (which I captured and gifted to my allies the Persians).

I have a mutual protection pact, right of passage and military alliance against the Egyptians with both the Brits and Persians.
The Persian are gracious. I gifted them over 6 captured cities and saved them from being obliterated/genocided by the AI.

As you can see from the screenshot, the areas with cities do not use the desert tiles. Raging barbarians also really spices up the action in the desert. I've only been at war with the Egyptians half the time I spent so far, but my troops have seen plenty of combat with the barbs. At least 2-3 barbarian camps a turn.

Don't let the serenity of the screenshot fool you. :king:

 
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