I request the continuing builds of the following units:
Bombers - keep building these. They have a greater range than artillery, and our artillery use will be limited to some cities (Persia's cities are a bit more spread out). We have 13, and I'd like to more than double that number atleast in 10 turns. (30 bombers total would be nice, meaning 27 more bombers).
Tanks/Modern Armor - Since the invasion won't start for another 10 turns (4 turns to research, 2-3 turns to build up/upgrade, and then a few turns to let the Persia troops come into our lands), don't waste as much time building tanks (I'd like 3 cities to continue building tanks for a southern invasion of the Persian lands by sea). We have 9 tanks ready, and I believe another 7 tanks on the mainland that will attack Samaria and Zohak - 16 total. I'd like to see if we can have that number to be 25-30 total tanks, with several Mech Inf to defend them. (There's transports on their way)
Mech Inf - Continue building these, as we'll need a few for the naval invasion. We'll have over 80 mechs after the upgrades, which is a pretty good number, especially if we airlift a few to the other continent. (There's no need to really defend/garrison our cities deep within our interior under a republic). 10 more would be appropriate.
So, here's the totals:
Bombers - Build these like there's no Term 6! We'll need the range. (feel free to rush if we have excess gold). Trade a few of the tank cities for bomer cities to build these every 2-3 turns.
Mech Inf - About 10 or so needed, mostly for the southern invasion.
Tanks/MA - Have 3-5 primary tank cities just to get the number of tanks for the southern invasion up to 25-30.
Jets - (very optional) We might not need these until we start seeing Persian bombers. (they lack Flight and Mass Prod.) Even if we do see some, they'll be few in number. They also require oil, which we might be able to take on turn 4 of the war if we're lucky.
Bombers - keep building these. They have a greater range than artillery, and our artillery use will be limited to some cities (Persia's cities are a bit more spread out). We have 13, and I'd like to more than double that number atleast in 10 turns. (30 bombers total would be nice, meaning 27 more bombers).
Tanks/Modern Armor - Since the invasion won't start for another 10 turns (4 turns to research, 2-3 turns to build up/upgrade, and then a few turns to let the Persia troops come into our lands), don't waste as much time building tanks (I'd like 3 cities to continue building tanks for a southern invasion of the Persian lands by sea). We have 9 tanks ready, and I believe another 7 tanks on the mainland that will attack Samaria and Zohak - 16 total. I'd like to see if we can have that number to be 25-30 total tanks, with several Mech Inf to defend them. (There's transports on their way)
Mech Inf - Continue building these, as we'll need a few for the naval invasion. We'll have over 80 mechs after the upgrades, which is a pretty good number, especially if we airlift a few to the other continent. (There's no need to really defend/garrison our cities deep within our interior under a republic). 10 more would be appropriate.
So, here's the totals:
Bombers - Build these like there's no Term 6! We'll need the range. (feel free to rush if we have excess gold). Trade a few of the tank cities for bomer cities to build these every 2-3 turns.
Mech Inf - About 10 or so needed, mostly for the southern invasion.
Tanks/MA - Have 3-5 primary tank cities just to get the number of tanks for the southern invasion up to 25-30.
Jets - (very optional) We might not need these until we start seeing Persian bombers. (they lack Flight and Mass Prod.) Even if we do see some, they'll be few in number. They also require oil, which we might be able to take on turn 4 of the war if we're lucky.