What should my army look like? And how should I use each unit? Vanilla had ranged and later bombers as the "meta", how does it work for VP? I guess percentages work better than flat numbers as they change with time.
Before frigates I usually don't bother with naval power (and now that they only have 1, maybe not even then), but I do like air power, especially if I get it before everyone in time for an attack/defence. So how should I balance my units? 20% melee, ranged, horse melee, horse ranged and siege for land (in the earlier eras)?
I guess if there's lots of rough terrain around you horses aren't nearly as useful. I play continents (communitas) so cruisers and such are pretty relevant, and so I like to have quite a few, while keeping around half the amount of melee ships, maybe less (so 66%/33% for sea I guess) . And then maybe 50%/50% for fighters/bombers? I read somewhere bombers are good against cities because they have good burst but fighters are better against units because of air repair so better sustain.
Overall I don't know if there should be a equal share between land/sea/air since I'm fairly new to VP and never war unless someone attacks me. But I do like mobility so modern war appeals the most to me. Tanks flying through a network of railroads with an armada of cruisers/battleships and ironclads/destroyers plus the support of many air units almost make me enjoy war (excluding the fact turns take 10x as long during one so it takes many more days to finish a session, not usual since I play on quick with a tweaked epic-like research time).
Submarines are cool even if they take more time to come around, I usually like them better than melee ships, but Carriers are pretty late in the research tree, way more than vanilla so I don't have anything to say about them. I don't see much use for infantry/ranged in the later eras other than defending. A survivalism 3 paratrooper fortified on a hill fort is pretty crazy.
Anyway, thoughts? Keep in mind I play on Prince. Any tips appreciated.
Edit: un-walled
Before frigates I usually don't bother with naval power (and now that they only have 1, maybe not even then), but I do like air power, especially if I get it before everyone in time for an attack/defence. So how should I balance my units? 20% melee, ranged, horse melee, horse ranged and siege for land (in the earlier eras)?
I guess if there's lots of rough terrain around you horses aren't nearly as useful. I play continents (communitas) so cruisers and such are pretty relevant, and so I like to have quite a few, while keeping around half the amount of melee ships, maybe less (so 66%/33% for sea I guess) . And then maybe 50%/50% for fighters/bombers? I read somewhere bombers are good against cities because they have good burst but fighters are better against units because of air repair so better sustain.
Overall I don't know if there should be a equal share between land/sea/air since I'm fairly new to VP and never war unless someone attacks me. But I do like mobility so modern war appeals the most to me. Tanks flying through a network of railroads with an armada of cruisers/battleships and ironclads/destroyers plus the support of many air units almost make me enjoy war (excluding the fact turns take 10x as long during one so it takes many more days to finish a session, not usual since I play on quick with a tweaked epic-like research time).
Submarines are cool even if they take more time to come around, I usually like them better than melee ships, but Carriers are pretty late in the research tree, way more than vanilla so I don't have anything to say about them. I don't see much use for infantry/ranged in the later eras other than defending. A survivalism 3 paratrooper fortified on a hill fort is pretty crazy.
Anyway, thoughts? Keep in mind I play on Prince. Any tips appreciated.
Edit: un-walled
Last edited: