Tony Montana
Chieftain
I've just had a great idea for Civilization IV.
Why not include a discipline factor for the military?
This idea sprung on me in the light of thinking about military campaigns in the past and present. For example massacres the Korean War, Vietnam War, and WWII to name just a small few.
It's a common fact that most armies commit terrible war atrocities in occupied territory. This has basically been happenening since war started.
I am suggesting a DISCIPLINE FACTOR for a country. If an amry has a low DISCIPLINE factor then they will commit violent atrocities in occupied cities and AI cities where you have open borders with, or perhaps even a small chance of atrocities in your own cities! This would encourage strikes from the population, increase the chance of cultural defection and make negative relations with AI.
For example the player could have the option of having a well disciplined freedom fighting army, or an army of pure terror and evil.
I think this would be a great addition to the game. The only thing is that I haven't thought of a way to implement it into the game yet. Perhaps it could be related to the number of barracks a civilization has in comparison military units? For example ,having a small number of barracks would mean little training for a huge army.
Why not include a discipline factor for the military?
This idea sprung on me in the light of thinking about military campaigns in the past and present. For example massacres the Korean War, Vietnam War, and WWII to name just a small few.
It's a common fact that most armies commit terrible war atrocities in occupied territory. This has basically been happenening since war started.
I am suggesting a DISCIPLINE FACTOR for a country. If an amry has a low DISCIPLINE factor then they will commit violent atrocities in occupied cities and AI cities where you have open borders with, or perhaps even a small chance of atrocities in your own cities! This would encourage strikes from the population, increase the chance of cultural defection and make negative relations with AI.
For example the player could have the option of having a well disciplined freedom fighting army, or an army of pure terror and evil.
I think this would be a great addition to the game. The only thing is that I haven't thought of a way to implement it into the game yet. Perhaps it could be related to the number of barracks a civilization has in comparison military units? For example ,having a small number of barracks would mean little training for a huge army.