Was playing a game where Brazil was implacably committed to being at war with me. They declared a suprise war, lost badly, sued for peace, and when left alone and treated amicably they nonetheless declared another surprise war maybe twenty turns later.
Second time around I decided to get punitive, their capital having no real buffer zone made it a sensible target. It's a tense situation. My units are beat up and on the defense, but finally I have some breathing against Brazil's belligerence. And then a military emergency pops up. Not cool.
Now with units in no shape to fight a war on multiple fronts, I'm at war with two other civ's with superior tech, not to mention nearby city-states happily suiciding their units against some unprotected coastal cities in order to raze them (more of those damn men-at-arms attacking cities way too easily). Time to retire for the evening. Maybe come back tomorrow and do some deep scum-saving to figure out if zero-delay military emergencies are the norm when capitals are cancelled. If so, to heck with this game.
The idea of the military emergency serving as a consequence to warmongering is a worthy idea, but not every capital grab is a break-the-bully situation. There seems to be no consideration of the accumulation of grievances between the two civ's, or the military strength of the taker. In fact, my experience is that if I'm militarily superior, the emergency members leave me alone rather than gang up. largely undermining the point a military emergency presenting of a united front against a bully.
Balance pass, please.
Second time around I decided to get punitive, their capital having no real buffer zone made it a sensible target. It's a tense situation. My units are beat up and on the defense, but finally I have some breathing against Brazil's belligerence. And then a military emergency pops up. Not cool.
Now with units in no shape to fight a war on multiple fronts, I'm at war with two other civ's with superior tech, not to mention nearby city-states happily suiciding their units against some unprotected coastal cities in order to raze them (more of those damn men-at-arms attacking cities way too easily). Time to retire for the evening. Maybe come back tomorrow and do some deep scum-saving to figure out if zero-delay military emergencies are the norm when capitals are cancelled. If so, to heck with this game.
The idea of the military emergency serving as a consequence to warmongering is a worthy idea, but not every capital grab is a break-the-bully situation. There seems to be no consideration of the accumulation of grievances between the two civ's, or the military strength of the taker. In fact, my experience is that if I'm militarily superior, the emergency members leave me alone rather than gang up. largely undermining the point a military emergency presenting of a united front against a bully.
Balance pass, please.