Archon_Wing
Vote for me or die
- Joined
- Apr 3, 2005
- Messages
- 5,255
hat's all reductive. It seems to assume some idealized notion that you can play the hand you want rather than the hand you're dealt.
Ah no, I do this literally every game with that in mind, and when I don't. It means I screwed up.
Also playing the hand you're dealt doesn't really involve ragequitting when it doesn't go your way.
A civ is endlessly attacking, it merits a response. Everyone has a plan until they get hit in the face. Taking the capital was the right response. It was made problematic by a military emergency happening immediately afterwards. Which I contend should not occur.
In single player it is not. I thought it was universally agreed the AI was dumb. They cannot "sneak up" on you because The first war I can understand, but the second?
Also you can recruit victor (establishes in 3 turns) and chop units/walls.
You yourself said that there was at least a 20 turn duration between the first war and second. And then you fought a war to take the capital, so that's at least 30+ in total that you have been in war mode. This is around 10% of an entire game! But in none of the 30 turns have you decided to solicit friendships, secure city states, or even LOOK at the diplomatic situation. How can that result in anything besides failure on the diplomatic front. Switch the table around, and would you vote to attack someone in your position? I wouldn't even think twice, because the target has no friends and just weakened their military.
And capitals are generally the hardest cities to take. It's a pretty large expenditure, and yes it leaves you vulnerable, emergency or not.
It makes no sense to take someone's capital to "prevent further" attacks. If I attack someone's capital, it's to keep it and probably further the war to someone else. You couldn't build a pair of encampments in 20 turns, or get victor to level 2/3? If I get attacked, I make sure all my cities are fortified once I get the chance.
But that's the fundamental strategical error. Your wars were not planned. That's fine. The problem is you have to realize when you lack the initiative, you are fighting from a point of weakness and you need to regroup until you find a strong position. How many turns did you waste trying to assault the capital anyways?
With regards to the notion that "you should always have defenses ready to take on multiple civ's at once on all fronts". Sounds like a good idea, but just having a platitude doesn't actually grant the capability to execute. "But what what would your plan be if you were suddenly ganged up on by multiple fronts?" Well, in many cases, one would simply get wiped out.
Uhh no. Walls are insanely cheap with limes and the AI can barely handle taking walled cities, much less when paired with encampments. Are you using military production cards?
Friends and Allies cannot vote for emergencies against you (except Betrayal Emergencies). It is indeed sometimes not possible to make friends with everyone, but every friend made is one less front.
Also you could have voted it down with favor (what happened to CS management? You can also buy favor beforehand).
There are many, many ways to stop this. And if you don't believe me, fine, talk is cheap. Post the save at the start of the 2nd war or the one after the 1st war.
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