Are you using commanders? You can take a commander and level them up twice (or even three times, but it takes a while) on hostile Independent Powers, they don't get the +8 Combat Strength. Your first promotion should be initiative, to be able to drop units from the commander that are active that turn.
There's some argument on this, but as a player that thinks Deity is too easy, I suggest you take manueverability as your second promotion. If you have a unit in the commander, they can cross almost any terrain and get extra movement. There is something the game doesn't tell you here, and that's army commanders have a special civilian slot that doesn't take up any room, so I put a scout in each one so I can deploy all my military units at once while retaining manueverability.
Make sure all your attacks are started from beside the commander to get experience. Take a mix of either 2 ranged and 2 melee units or 3 ranged and 1 melee unit, at least at first. Later it may be more valuable to take 4 cavalry. For getting the initial experience to make your army commander better, it may be useful to take the policy that gives Combat Strength against Independents, or the Militaristic attribute that does the same thing, but better.
Get used to using natural terrain to lessen the damage taken by your units. Rough terrain is best, vegetated terrain is second, rivers are the worst as they actually decrease your unit's CS. This is where you attack from and end your units' turn. If you can, you can build fortifications which are better than either terrain bonus, but they stack with it.
If you took Initiative and Manueverability promotions like I recommend, you can make your next one combat strength for infantry or ranged. From there you continue down the tree to the bottom, without filling out the other side of the tree. When you get to the end you will get a commendation. Take Order, on the far right. It gives +5 CS to any unit starting its attack from the same tile or next to the commander. Now you also have a +8 CS advantage, which can be combined with terrain effects to dominate your enemies.