Silverman6083
History-Lover
First off this is a thread discussing military strategy, so moderators if there is some sub-forum for this pls move because the only one I found was "War Academy" which was of no use.
Ok, now for...THE CONTENT. So, military strategy wise, I am not particularly good. At first I was god-awful, but slowly I realized some strategies. For instance, with my front line troops I like tanks, with Medic 2 and Cover 2, behind that I like it a mix of ranged medics, and "Shotgun" Troopers, who have Shock/Drill 3, and wither Ambush or Formation, so their anti-cavalry/armor but still uber strong. Also, I always put march ahead of blitz, blitz is awful, you die twice as fast, the only good thing is that you can attack, and then fortify-heal.
Now, with Infantry I like to have them in row/regiments. But with Calvary and Armor, I like Movement, Shock/Drill, and use them as extremely fast, hard-hitting units, with maximum flanking bonus, who then run away.
Frankly, the strategy for Air and Navy is self-explanatory.
Do you guys have any big strategies. Please do not say obvious stuff like "Pillage" or "Bombing" or "Shoot, then melee attack".
Ok, now for...THE CONTENT. So, military strategy wise, I am not particularly good. At first I was god-awful, but slowly I realized some strategies. For instance, with my front line troops I like tanks, with Medic 2 and Cover 2, behind that I like it a mix of ranged medics, and "Shotgun" Troopers, who have Shock/Drill 3, and wither Ambush or Formation, so their anti-cavalry/armor but still uber strong. Also, I always put march ahead of blitz, blitz is awful, you die twice as fast, the only good thing is that you can attack, and then fortify-heal.
Now, with Infantry I like to have them in row/regiments. But with Calvary and Armor, I like Movement, Shock/Drill, and use them as extremely fast, hard-hitting units, with maximum flanking bonus, who then run away.
Frankly, the strategy for Air and Navy is self-explanatory.
Do you guys have any big strategies. Please do not say obvious stuff like "Pillage" or "Bombing" or "Shoot, then melee attack".