Militia Defense Militia automatically rise up to defend the empire against invasions. Download v.14 Mod Mechanics When an enemy unit first enters hostile territory, the defender raises at least one Militia near their capital. The number of Militia raised increases by one per era past the Ancient. Militia are much weaker when fighting outside friendly territory. Militia are disbanded after 20 turns (varies with Game Speed) Militia units that reach Level 2 may enter permanent duty for a small Gold fee. Minors and Barbarians cannot raise Militia, nor will they cause Militia to be raised. Occupied and Puppeted cities cannot raise Militia. Unhappy Civilizations cannot raise Militia. Compatible with Vanilla, GnK, BNW Should be compatible with most mods, as long as they use the default Eras.