After completing my Anno Domini mod (well, you never actually complete them do you
) I thought it would be good to start a new mod to see if I actually learnt anything about modmaking! The project I'm looking at is "Millennium," which focuses on the first millennium AD and the various civs which rose (and fell) in that timeframe. The choice of this time period was twofold: firstly, I wanted to expand upon one part of the Anno Domini timeframe; secondly, it seems like there's been a few ancient mods and some medieval ones, but not a lot inbetween (Plotinus' "Rood and the dragon" being one of the main highlights IMHO).
Whilst I've started the Civ IV version of Anno Domini, I'm really not enjoying it nearly as much as Civ III - I think it's partly because I like making my own content and my Civ IV skills are limited. However, if I do another Civ III mod because of this, I'm sure some people could live with that
.
So what can you expect? There'd be some new content in terms of leaderheads, units and buildings. I'm looking at setting up a new website to keep people updated of the progress. Due to the fact that I have a clearer vision of what I'm after (because of my experiences with AD), I know how I can do a few different BIQs to cover different culture groups - which is what I wanted to do with AD, but didn't end up doing, mainly because I didn't plan properly from the start, so it wasn't as straightforward as it could be to interchange civs and cultures. Following the completion of the mod, I felt I'd overdone things somewhat, again something I will bear in mind when I start the new project. Here's a few bullet points:
So what do you think?
) I thought it would be good to start a new mod to see if I actually learnt anything about modmaking! The project I'm looking at is "Millennium," which focuses on the first millennium AD and the various civs which rose (and fell) in that timeframe. The choice of this time period was twofold: firstly, I wanted to expand upon one part of the Anno Domini timeframe; secondly, it seems like there's been a few ancient mods and some medieval ones, but not a lot inbetween (Plotinus' "Rood and the dragon" being one of the main highlights IMHO).Whilst I've started the Civ IV version of Anno Domini, I'm really not enjoying it nearly as much as Civ III - I think it's partly because I like making my own content and my Civ IV skills are limited. However, if I do another Civ III mod because of this, I'm sure some people could live with that
.So what can you expect? There'd be some new content in terms of leaderheads, units and buildings. I'm looking at setting up a new website to keep people updated of the progress. Due to the fact that I have a clearer vision of what I'm after (because of my experiences with AD), I know how I can do a few different BIQs to cover different culture groups - which is what I wanted to do with AD, but didn't end up doing, mainly because I didn't plan properly from the start, so it wasn't as straightforward as it could be to interchange civs and cultures. Following the completion of the mod, I felt I'd overdone things somewhat, again something I will bear in mind when I start the new project. Here's a few bullet points:
- Fewer techs than AD, but more meaningful advances
- Each civ to have more unique techs, buildings, etc
- Have more than one ruler for some civs over the different BIQs, e.g. in one game (as Rome), you can play as Augustus Caesar and in another, you can play as Trajan
- This could now be more global, incorporating more Asian cultures - and Mesoamerican ones
So what do you think?

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