Mine/Iriigate Grassland

Gumby3000

Supreme Dark Lord
Joined
Dec 9, 2001
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108
Location
Netherlands
When should one irrigate grassland and when build a mine on it. I understand that irrigation is for growing and mining for production, but I ussually mine grassland. If a worker is set for automatic then it often starts irrigating grassland.
 
I never use automated workers until I start getting trouble with pollution and then only with the shigt-a option (they do not replace any existing improvements). As for mining of irrigation, I usually prefer better production and hence mine all grasslands except a few (3-4 within the city radius).
 
Generally speaking, you should mine. Shields are the key to production, and production is the key to getting ahead of your opponents. Especially in higher difficulty levels, it's more important to get out those military units quickly while you build up long term growth, than to get large cities quickly that don't have defense. Finally, with the 6 (until aqueduct) and 12 (until hospital) pop limits, you're in no rush to expand pop until the late game anyways.

But there are exceptions:
- Cities on the outskirts of your empire that won't generate more than one shield anyways. Food doesn't disappear due to corruption.
- If you have a city you're using to pump out workers or settlers. Food growth is crucial. Buy a granary while you're at it.
- When there are plenty of hills/mts around. You can't irrigate them, so you're gonna get your production from them. Better to make it up elsewhere or you'll be stuck with a low-pop city.

Yelof
 
under despotism, in the begining, my priority is road and mine shielded grassland because irrigation give no bonus, if i got 2-3 cow in my capital radius i wont irrigate them, i will mine. But if my capital has only grassland, hill and wheat, i will irrigate wheat to increase growth. So i manage to hav 3-4 extra food each turn until my city has reach max size( near civil disorder). 20-30 turn before i will be in republic ( or monarchie) i will start irrigate non -shielded grassland and mine hills and mountain, this give production boost.
to resume i irrigate tile without any shield and mine anything that give shield.
 
Originally posted by Sir Yelof
Generally speaking, you should mine. Shields are the key to production, and production is the key to getting ahead of your opponents. Especially in higher difficulty levels, it's more important to get out those military units quickly while you build up long term growth, than to get large cities quickly that don't have defense.

It's a balancing act, though. Yes, production is important, but the higher the population, the more tiles can be worked, so the higher the production.

But, in general, I mine grasslands. As stated already, in despotism, mining is the only option that makes sense. You would lose the irrigation bonus anyway. Later in the game, it tends to be more situational. Some grasslands will get irrigated because I need the food, or need to draw water to plains or desert.
 
I typically mine grasslands first, and then after industrialization and steam engine, and a city's production increases, i gradually change these previously-mined grasslands to irrigation to bolster city size
 
I don't mean to piss in anyone's pool but I think there should be no mining in grasslands. Go ahead n quote me, yell at me or sign a trade embargo against me! I disable the mine function in grasslands but to compensate I raise the irrigation bonus to +2 so with those 4 food you can have another citizen mine the mountains (wich I gave a +5 production bonus ONLY with a mine).

Also, I think that there should be resource specific terrain improvements: like for example an Oil Refinery to be able to actually pump that crude out from the earth (not just having a dirt road)... but that should be another thread's story.
 
I'm no expert, probably never will be, and you can quote me on that as well, but it appears that too much irrigation (especially on open flatland cities) only generates a large number of citizens who produce ZILCH! I've scaled down the population of most of my cities to somewhere in between 12 and 18, with mines everywhere. This way you can get more production from less population, and more production is (in my humble, war mongering opinion) the essence of victory in civIII.;) ES
 
Originally posted by J-S
I don't mean to piss in anyone's pool but I think there should be no mining in grasslands. Go ahead n quote me, yell at me or sign a trade embargo against me! I disable the mine function in grasslands but to compensate I raise the irrigation bonus to +2 so with those 4 food you can have another citizen mine the mountains (wich I gave a +5 production bonus ONLY with a mine).

Also, I think that there should be resource specific terrain improvements: like for example an Oil Refinery to be able to actually pump that crude out from the earth (not just having a dirt road)... but that should be another thread's story.

I think you are taking too narrow a view of the term "mining". Right now two of the most mined resources in the US are sand and gravel. These quite possibly could be found in grasslands.

Also, there are certainly SOME resources that can be obtained from mountains without the investment of labor that mining represents. Just not as much.
 
Originally posted by Dralix


It's a balancing act, though. Yes, production is important, but the higher the population, the more tiles can be worked, so the higher the production.

But, in general, I mine grasslands. As stated already, in despotism, mining is the only option that makes sense. You would lose the irrigation bonus anyway. Later in the game, it tends to be more situational. Some grasslands will get irrigated because I need the food, or need to draw water to plains or desert.

Nail on the head! (or something like that he drunkenly mutters ...). Mine grass irrigate plains during despotism ALWAYS. After despotism, it depends. I often keep mines until a city gets aquaducts, then covert some to irrigation, later at the 12 limit, convert back to mines (at least some of the grass tiles). Don't be afraid to change the improvements ... even back and forth ... this is why mass worker formations are a Good Thing (also, methinks, Industrious civs).

In a similar vein, it can sometimes be good (not always though) to build forest just so you can clear it for 10 shields, then irrigate or mine, or even rebuild the forest to get 2 shield/turn from then on. Again mass workers who can clearcut the forest quickly is important, as the longer it takes, the more food production is lost ... IF that is important, it might not be. (and BTW, I DIDN"T grow/clear forests as an exploit before it was patched, might have done so but basically it never occured to me to do because it seems to "un-natural" ... forests don't grow back like that fast in RL. Once through in the 10 shield grab is enough.) Balance each big food producing tile with either mined plains or a forest build, to max shield production. Some big food producers will support several of those higher shield production tiles. Since a mined grassland produces 2 food for the citizen working the tile, its balanced, but your not getting ahead in pop growth for the city, depending of course on what else is happening in that city food wise. AND, most important, your "global" situation ... are you desperate to boost pop because your under global stress from competatiors? OR is growth pop wise of less concern right now?

I usually mine cows, but I cannot USUALLY bring myself to mine wheat esp. (NEVER!) wheat on floodplains. (Wait! mining floodplains is worthless, don't do it, no good). Personally, I didn't do the big despot rush for general city improvement production, I just like to build lots of workers and esp. settlers. I usually raze captured cities so I send lots of settlers with the army, both to rebuild the razed cities and also to fill in the gaps where the conquered civ hadn't done a good job of city location setting. And LOTS of workers!

ANYWAY don't feel that you shouldn't change improvemnts. THere is a time and place for things, and sometimes you'll want to max pop growth in SOME cities, other times or places, no, stick with shields. "Times change". SO change the improvements to fit your current requirements. Overall I lean slightly to shield production as higher priotry, but as Dralix said more pop ALSO increases shields because you are working more tiles. Its a balancing act! To do this successufly (changing improvements) you will need to use lots of workers. This is not usually a problem after a few conquests, but be careful early to not build to many of your own because it lessens output for other needs. Balancing act!! BTW, I DO NOT mean rebuilding improvements MANY times, usually an average tile will have the improvement change perhaps twice or maybe 3 times max, over the course of a game. More often may mean your leaping from stratey to strategy and it is wise to stick with a plan rather then vacilating.

Civ on.
 
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