cupcaketheg
Chieftain
- Joined
- Feb 13, 2024
- Messages
- 13
I was very excited for the Ming when they were anounced, but, after their abilities were revealed, i was kinda disapointed. No treasure fleets?? Their unique infrastructure being the great wall, the same as the Han?? Soo i put up a concept on a tiny rework for them.
Note: I didn't change all their abilities, cuz some of them were good, but i did change most of their kit. Feedback is appreciated!
Ming China - Exploration Age Civilization
Unique Ability:
Yǒnglè dàdiǎn: +50% science in the capital, but -15 science per turn for every social policy (not tradition) slotted.
Attributes:
-Scientific
-Economic
Civic Trees:
Grand Secretariat:
Tier 1: +1 settlement limit. Unlocks the Zhōnglóu unique building.
Tier 2: Unlocks the Ming Shilu tradition
Tradition - Ming Shilu: Gold buildings gain +1 science. Science buildings gain +1 gold.
Huang-Ming Zuxun:
Tier 1: Merchants grant a burst of 5 science for every resource they obtain through trade. Unlocks the Gǔlóu unique building.
Tier 2: Unlocks the Cèfēng tǐzhì tradition.
Tradition - Cèfēng tǐzhì: Settlements gain +1 science for every resource assigned to them.
Imperial City:
Tier 1: Fortification buildings in the capital gain +1 science. Unlocks the Forbidden City wonder.
Tier 2: All districts in the capital receive a fortification, one time effect. Follows normal Walls placement rules. Unlocks the Palatial Architecture tradition.
Tradition - Palatial Architecture: Wonders gain +1 science for every adjacent fortification building.
Treasure Voyages
Tier 1: The capital has access to the Commission a Treasure Voyage special project, which creates a Bǎochuán worth one Victory Point near the capital when completed.
Tier 2: Bǎochuán grant a burst of +4 gold, +2 influence and +2 happiness for every resource assigned to the capital upon using the Unload Cargo action.
Unique Infrastructure:
Hútòng: Unique Quarter. Gives gold equal to the influence output of the Zhōnglóu and the happiness output of the Gǔlóu.
Zhōnglóu: Unique Building. +2 influence. +1 influence for every adjacent gold building or wonder.
Gǔlóu: Unique Building. +4 happiness. +1 happiness for every adjacent gold building or wonder.
Unique Civilian Unit:
Bǎochuán: Unique Treasure Fleet Unit. Has +2 movement.
Unique Military Unit:
Chuán: Unique Naval Unit. +3 combat strength if adjacent to a Fleet Commander.
Associated Wonder:
Forbidden City: +2 culture. +2 culture and +2 gold on all fortification buildings in this settlement. Must be built adjacent to a district.
Note: I didn't change all their abilities, cuz some of them were good, but i did change most of their kit. Feedback is appreciated!
Ming China - Exploration Age Civilization
Unique Ability:
Yǒnglè dàdiǎn: +50% science in the capital, but -15 science per turn for every social policy (not tradition) slotted.
Attributes:
-Scientific
-Economic
Civic Trees:
Grand Secretariat:
Tier 1: +1 settlement limit. Unlocks the Zhōnglóu unique building.
Tier 2: Unlocks the Ming Shilu tradition
Tradition - Ming Shilu: Gold buildings gain +1 science. Science buildings gain +1 gold.
Huang-Ming Zuxun:
Tier 1: Merchants grant a burst of 5 science for every resource they obtain through trade. Unlocks the Gǔlóu unique building.
Tier 2: Unlocks the Cèfēng tǐzhì tradition.
Tradition - Cèfēng tǐzhì: Settlements gain +1 science for every resource assigned to them.
Imperial City:
Tier 1: Fortification buildings in the capital gain +1 science. Unlocks the Forbidden City wonder.
Tier 2: All districts in the capital receive a fortification, one time effect. Follows normal Walls placement rules. Unlocks the Palatial Architecture tradition.
Tradition - Palatial Architecture: Wonders gain +1 science for every adjacent fortification building.
Treasure Voyages
Tier 1: The capital has access to the Commission a Treasure Voyage special project, which creates a Bǎochuán worth one Victory Point near the capital when completed.
Tier 2: Bǎochuán grant a burst of +4 gold, +2 influence and +2 happiness for every resource assigned to the capital upon using the Unload Cargo action.
Unique Infrastructure:
Hútòng: Unique Quarter. Gives gold equal to the influence output of the Zhōnglóu and the happiness output of the Gǔlóu.
Zhōnglóu: Unique Building. +2 influence. +1 influence for every adjacent gold building or wonder.
Gǔlóu: Unique Building. +4 happiness. +1 happiness for every adjacent gold building or wonder.
Unique Civilian Unit:
Bǎochuán: Unique Treasure Fleet Unit. Has +2 movement.
Unique Military Unit:
Chuán: Unique Naval Unit. +3 combat strength if adjacent to a Fleet Commander.
Associated Wonder:
Forbidden City: +2 culture. +2 culture and +2 gold on all fortification buildings in this settlement. Must be built adjacent to a district.