Terxpahseyton
Nobody
- Joined
- Sep 9, 2006
- Messages
- 10,759
As I posted in the 3.0 design discussion thread I find the introduction of HN for the Warlords a very bad choice. However, besides that I love this component so I didn't want to just remove the module as suggested by vincentz.
Hence I went into the XML-files and removed the HN from it.
Changed XML-file is attached.
Just unpack the rar and move the file into your Rise of Mankind folder in the following directory: \Rise of Mankind\Assets\Modules\Custom Units\Warlord
To make a Backup-Copy of the original file is as always recommended.
Version: RoM 2.92
edit: Works with AND too btw
Hence I went into the XML-files and removed the HN from it.
Changed XML-file is attached.
Just unpack the rar and move the file into your Rise of Mankind folder in the following directory: \Rise of Mankind\Assets\Modules\Custom Units\Warlord
To make a Backup-Copy of the original file is as always recommended.
Version: RoM 2.92
edit: Works with AND too btw

(vincentz)