Hey, since managing a 40-50 city empire bores me, I decided to spice things up and restrict myself to 7 cities max (or - min amount of cities required for national wonders like ironworks)
To make things more interesting - I decided each city has to be unique. No "commerce nr 103593" type of cities. So far my ideas are:
1. Capitol: jack of all trades, produces utility units like workers/spies and utility wonders like Notre Dame, has some cottages too.
2. Military: Heroic Epic+West Point. Settles GG until it can produce level4 units off the bat. Built on riverside plains if possible, to make use of mass workshops+levee+state property.
3. Production: Ironworks+Moai Statues if near water. Acts like coastal city in early game, snatching Colossus or GLH if possible. Later on it acts as backup military town. In peace time, it builds wealth.
4. Science: Typical cottagespam city with Oxford. Gets academy ASAP from GS, settles GS afterwards.
5. Finance: tricky one. Should be built around lots of forest, with at least 2-3 foodspots. Best if it spawns a religion - gets gold from shrine. After global park gets available, it benefits greatly from mass forest preserves. Each forest preserve = 1 merchant. That way (shrine+forest preserve spam+wall street) it can produce huge amounts of gold even with slider set to 100% research.
6. Great people farm. Traditional: placed on the spot with most food sources available, gets National epic, Great library, spams Great Scientists.
7. Spy town. Situated like the above one, but uses food to get at least few specialist spies working. Gets Scotland Yard if I get a Great Spy.
Leader: Probably Hannibal. Charismatic for earlier access to bigger cities (they have to grow big after all with so little of them) and easy level4 units from Military city. Financial since it's just good.
That's about it. Do you think higher levels can be beat with such a tiny amount of cities? Should I change something? Advices?
To make things more interesting - I decided each city has to be unique. No "commerce nr 103593" type of cities. So far my ideas are:
1. Capitol: jack of all trades, produces utility units like workers/spies and utility wonders like Notre Dame, has some cottages too.
2. Military: Heroic Epic+West Point. Settles GG until it can produce level4 units off the bat. Built on riverside plains if possible, to make use of mass workshops+levee+state property.
3. Production: Ironworks+Moai Statues if near water. Acts like coastal city in early game, snatching Colossus or GLH if possible. Later on it acts as backup military town. In peace time, it builds wealth.
4. Science: Typical cottagespam city with Oxford. Gets academy ASAP from GS, settles GS afterwards.
5. Finance: tricky one. Should be built around lots of forest, with at least 2-3 foodspots. Best if it spawns a religion - gets gold from shrine. After global park gets available, it benefits greatly from mass forest preserves. Each forest preserve = 1 merchant. That way (shrine+forest preserve spam+wall street) it can produce huge amounts of gold even with slider set to 100% research.
6. Great people farm. Traditional: placed on the spot with most food sources available, gets National epic, Great library, spams Great Scientists.
7. Spy town. Situated like the above one, but uses food to get at least few specialist spies working. Gets Scotland Yard if I get a Great Spy.
Leader: Probably Hannibal. Charismatic for earlier access to bigger cities (they have to grow big after all with so little of them) and easy level4 units from Military city. Financial since it's just good.
That's about it. Do you think higher levels can be beat with such a tiny amount of cities? Should I change something? Advices?